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	<id>https://wiki.lordsandvilleins.com/subdom/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Datamancer</id>
	<title>Lords and Villeins Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.lordsandvilleins.com/subdom/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Datamancer"/>
	<link rel="alternate" type="text/html" href="https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Special:Contributions/Datamancer"/>
	<updated>2026-07-19T01:46:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.0</generator>
	<entry>
		<id>https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Firewood&amp;diff=685</id>
		<title>Firewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Firewood&amp;diff=685"/>
		<updated>2022-11-16T19:34:26Z</updated>

		<summary type="html">&lt;p&gt;Datamancer: Added a basic description of Firewood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firewood is an essential resource producing heat, staving off death by freezing&lt;br /&gt;
&lt;br /&gt;
Firewood can be produced by any villein when needed. To produce it, the villein will require access to [[Wood]], and access to a Wood Block.&lt;br /&gt;
&lt;br /&gt;
1 Wood produces 10 firewood&lt;/div&gt;</summary>
		<author><name>Datamancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Wood&amp;diff=684</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Wood&amp;diff=684"/>
		<updated>2022-11-16T19:28:48Z</updated>

		<summary type="html">&lt;p&gt;Datamancer: Adjusted for accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood is produced by felling trees. This can be accomplished by deconstructing a tree, or, more commonly, by [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
Foragers assigned to a Royal Forest zone will fell trees in that zone (as long as the priority on Wood in that zone is greater than zero and there are trees available).&lt;br /&gt;
&lt;br /&gt;
Felling a tree will produce some number of Wood and some number of [[Wood Rod]] depending on the type and maturity of tree.&lt;br /&gt;
&lt;br /&gt;
Wood is an essential resource in the game, primarily for its use in producing [[Firewood|Firewood.]]&lt;/div&gt;</summary>
		<author><name>Datamancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Wood_Rod&amp;diff=683</id>
		<title>Wood Rod</title>
		<link rel="alternate" type="text/html" href="https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Wood_Rod&amp;diff=683"/>
		<updated>2022-11-16T19:20:22Z</updated>

		<summary type="html">&lt;p&gt;Datamancer: Added a page describing Wood Rod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood Rods are produced by felling trees. This can be accomplished by deconstructing a tree, or, more commonly, by [[Foraging|Foraging.]]&lt;br /&gt;
&lt;br /&gt;
Wood Rods are an essential building material for many different structures.&lt;/div&gt;</summary>
		<author><name>Datamancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Wood&amp;diff=682</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Wood&amp;diff=682"/>
		<updated>2022-11-16T19:17:52Z</updated>

		<summary type="html">&lt;p&gt;Datamancer: Added a page describing Wood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood is produced by felling trees. This can be accomplished by deconstructing a tree, or, more commonly, by [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
Foragers assigned to a Royal Forest zone will fell trees in that zone (as long as the priority on Wood in that zone is greater than zero and there are trees available).&lt;br /&gt;
&lt;br /&gt;
Felling a tree will produce 1 Wood and some number of [[Wood Rod]] depending on the type of tree.&lt;br /&gt;
&lt;br /&gt;
Wood is an essential resource in the game, primarily for its use in producing [[Firewood|Firewood.]]&lt;/div&gt;</summary>
		<author><name>Datamancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Architect&amp;diff=681</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Architect&amp;diff=681"/>
		<updated>2022-11-16T19:07:45Z</updated>

		<summary type="html">&lt;p&gt;Datamancer: Added a blurb explaining how Architects work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Architects are a peasant profession, required to build advanced stone structures. Architects work in the same way as [[Carpenter|carpenters]].&lt;br /&gt;
&lt;br /&gt;
They are a mid game profession, as they are required for stone and tile walls, floors and roofs, as well as the production buildings for most of the noble professions and advanced peasant professions. &lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Product&lt;br /&gt;
!Produced At&lt;br /&gt;
!Cost&lt;br /&gt;
!Produced Per Recipe&lt;br /&gt;
!Storage&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Repair Kit&lt;br /&gt;
|Builder's Desk&lt;br /&gt;
|1 Clay 1 Rope&lt;br /&gt;
|6&lt;br /&gt;
|Chest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Built By&lt;br /&gt;
!Takes&lt;br /&gt;
!Yield&lt;br /&gt;
!Size&lt;br /&gt;
!Access Points&lt;br /&gt;
|-&lt;br /&gt;
|Builders Desk&lt;br /&gt;
|6 Plank&lt;br /&gt;
|Carpenter&lt;br /&gt;
|1 Rope 1 Clay (Advanced Repair Kit)&lt;br /&gt;
1 Plank (Basic Repair Kit)&lt;br /&gt;
|6 Advanced Repair Kit&lt;br /&gt;
4 Basic Repair Kit&lt;br /&gt;
|1x2&lt;br /&gt;
|2 Tiles, Front&lt;br /&gt;
|-&lt;br /&gt;
|Ground Depository&lt;br /&gt;
|1 Plank&lt;br /&gt;
|Anyone&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|4 Tiles (All Sides) Can Be Walked Over&lt;br /&gt;
|-&lt;br /&gt;
|Ground Storage&lt;br /&gt;
|2 Planks&lt;br /&gt;
|Carpenter&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|4 Tiles (All Sides) Can Be Walked Over&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|4 Plank&lt;br /&gt;
|Anyone&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|1 Tile, Front&lt;br /&gt;
|-&lt;br /&gt;
|Storefront&lt;br /&gt;
|1 Plank&lt;br /&gt;
|Anyone&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|1 Tile, Front &amp;amp; Back&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |show&lt;br /&gt;
Wiki Navigation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How they Work ==&lt;br /&gt;
Certain structures require an Architect to build them. Through use, these structures will get worn out, and will require Advanced Repair Kits to be repaired.&lt;br /&gt;
&lt;br /&gt;
Suppose a Blast Furnace blueprint is placed in a Forge zone. This blueprint will appear in grey. One of the owners of the Forge zone, when available, will then travel to a storefront being run by an Architect to place the order for the Blast Furnace to be built, causing the blueprint to turn blue.&lt;br /&gt;
&lt;br /&gt;
A Blast Furnace requires 8 Stone Blocks to build&lt;br /&gt;
&lt;br /&gt;
* If the Architect already has 8 Stone Blocks that they are trying to sell, they will use these blocks, and the owner of the Forge zone will pay for the material cost&lt;br /&gt;
* If the owner of the Forge zone has 8 Stone Blocks for sale, the Architect will use those at no cost to the owner of the Forge zone&lt;br /&gt;
* If 8 Stone Blocks are available for sale from some other source, the Architect will buy them from that source and the owner of the Forge zone will pay for the material cost&lt;br /&gt;
&lt;br /&gt;
Once all required materials have been gathered by the Architect, they will eventually build the structure. They are then payed by the owner of the Forge zone at a rate of 30 copper per hour of work, plus any costs associated with the materials as described above.&lt;/div&gt;</summary>
		<author><name>Datamancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Carpenter&amp;diff=680</id>
		<title>Carpenter</title>
		<link rel="alternate" type="text/html" href="https://wiki.lordsandvilleins.com/subdom/wiki/index.php?title=Carpenter&amp;diff=680"/>
		<updated>2022-11-16T18:34:08Z</updated>

		<summary type="html">&lt;p&gt;Datamancer: Added a blurb explaining how Carpenters work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carpenters are a peasant profession, required to build most wooden structures. Carpenters work somewhat differently to the other professions in that they do not only work in their assigned zone. Instead, their assigned zone is used to produce Basic Repair Kits, which are used to repair structures and buildings, and they also do building work for other families.&lt;br /&gt;
&lt;br /&gt;
They are an early game profession, as they are necessary to build many of the peasant production buildings. &lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Product&lt;br /&gt;
!Produced At&lt;br /&gt;
!Cost&lt;br /&gt;
!Produced Per Recipe&lt;br /&gt;
!Storage&lt;br /&gt;
|-&lt;br /&gt;
|Basic Repair Kit&lt;br /&gt;
|Builder's Desk&lt;br /&gt;
|1 Plank&lt;br /&gt;
|4&lt;br /&gt;
|Chest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Built By&lt;br /&gt;
!Takes&lt;br /&gt;
!Yield&lt;br /&gt;
!Size&lt;br /&gt;
!Access Points&lt;br /&gt;
|-&lt;br /&gt;
|Builders Desk&lt;br /&gt;
|6 Plank&lt;br /&gt;
|Carpenter&lt;br /&gt;
|1 Rope 1 Clay (Advanced Repair Kit)&lt;br /&gt;
&lt;br /&gt;
1 Plank (Basic Repair Kit)&lt;br /&gt;
|6 Advanced Repair Kit&lt;br /&gt;
&lt;br /&gt;
4 Basic Repair Kit&lt;br /&gt;
|1x2&lt;br /&gt;
|2 Tiles, Front&lt;br /&gt;
|-&lt;br /&gt;
|Ground Depository&lt;br /&gt;
|1 Plank&lt;br /&gt;
|Anyone&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|4 Tiles (All Sides) Can Be Walked Over&lt;br /&gt;
|-&lt;br /&gt;
|Ground Storage&lt;br /&gt;
|2 Planks&lt;br /&gt;
|Carpenter&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|4 Tiles (All Sides) Can Be Walked Over&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|4 Plank&lt;br /&gt;
|Anyone&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|1 Tile, Front&lt;br /&gt;
|-&lt;br /&gt;
|Storefront&lt;br /&gt;
|1 Plank&lt;br /&gt;
|Anyone&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1x1&lt;br /&gt;
|1 Tile, Front &amp;amp; Back&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How they work ==&lt;br /&gt;
Certain structures require a carpenter to build them. Through use, these structures will get worn out, and will require Basic Repair Kits to be repaired.&lt;br /&gt;
&lt;br /&gt;
Suppose a Ground Storage blueprint is placed in a Farming zone. This blueprint will appear in grey. One of the owners of the Farming zone, when available, will then travel to a storefront being run by a Carpenter to place the order for the Ground Storage to be built, causing the blueprint to turn blue.&lt;br /&gt;
&lt;br /&gt;
A Ground Storage requires 2 Planks to build&lt;br /&gt;
&lt;br /&gt;
* If the Carpenter already has 2 Planks that they are trying to sell, they will use these planks, and the owner of the Farming zone will pay for the material cost&lt;br /&gt;
* If the owner of the Farming zone has 2 Planks for sale, the Carpenter will use those at no cost to the owner of the Farming zone&lt;br /&gt;
* If 2 Planks are available for sale from some other source, the Carpenter will buy them from that source and the owner of the Farming zone will pay for the material cost&lt;br /&gt;
&lt;br /&gt;
Once all required materials have been gathered by the Carpenter, they will eventually build the structure. They are then payed by the owner of the Farming zone at a rate of 30 copper per hour of work, plus any costs associated with the materials as described above.{{Navbox}}&lt;br /&gt;
Insert paragraph&lt;br /&gt;
&lt;br /&gt;
☢&lt;/div&gt;</summary>
		<author><name>Datamancer</name></author>
	</entry>
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