Difference between revisions of "Patch Notes"
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| rowspan = "2" | ? | | rowspan = "2" | ? | ||
|- | |- | ||
|'''Bugfixes:'''<div class = "mw-collapsible | |<div class = "mw-collapsible mw-collapsed"> '''Bugfixes:''' | ||
<div class = "mw-collapsible-content> | |||
* Fixed starving issues with the newborn child if they were born early after new family arrival | * Fixed starving issues with the newborn child if they were born early after new family arrival | ||
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* Fixed bug where brewers were not using hops | * Fixed bug where brewers were not using hops | ||
* Fixed zooming camera with keyboard bug | * Fixed zooming camera with keyboard bug | ||
* Fixed bug which caused camera movement | * Fixed bug which caused camera movement </div> | ||
</div> | </div> | ||
|- | |- | ||
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|? | |? | ||
|- | |- | ||
|11/11/2021 | | rowspan = "3" | 11/11/2021 | ||
|0.12.20 | | rowspan = "3" | 0.12.20 | ||
|'''Quality of Life Improvements:<div class = "mw-collapsible | |<div class = "mw-collapsible mw-collapsed"> '''Quality of Life Improvements:''' | ||
<div class = "mw-collapsible-content> | |||
* The Innkeeper family is now capable of burying visiting family members and caravans. | * The Innkeeper family is now capable of burying visiting family members and caravans. | ||
* Meat hooks are now prioritized more unless it is too far away. | * Meat hooks are now prioritized more unless it is too far away. | ||
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* Wild animals will no longer attack owned animals unless they are desperate. | * Wild animals will no longer attack owned animals unless they are desperate. | ||
* Fireplaces in the marketplace, warehouse, caravan marketplace and the inn can now also be used by everyone to warm up. | * Fireplaces in the marketplace, warehouse, caravan marketplace and the inn can now also be used by everyone to warm up. | ||
* Temporarily disabled hunger for caravan animals to prevent them starving until we add an option to feed them. | * Temporarily disabled hunger for caravan animals to prevent them starving until we add an option to feed them. </div> | ||
</div> | </div> | ||
| rowspan = "3" |? | |||
'''Balancing:'''<div class = "mw-collapsible mw-collapsed"> | |- | ||
|'''Balancing:'''<div class = "mw-collapsible mw-collapsed"> | |||
* Reduced amount of meals arriving families have due to the addition of the inn. | * Reduced amount of meals arriving families have due to the addition of the inn. | ||
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* Balanced the food consumption of animals and increased the inventory size of a feeder. | * Balanced the food consumption of animals and increased the inventory size of a feeder. | ||
</div> | </div> | ||
|- | |||
'''Bugfixes:'''<div class = "mw-collapsible mw-collapsed"> | |'''Bugfixes:'''<div class = "mw-collapsible mw-collapsed"> | ||
* Fixed bug causing NPC to leave hideout immediately after finding a target. | * Fixed bug causing NPC to leave hideout immediately after finding a target. | ||
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* Fixed anchoring of the main menu to improve the experience on widescreen aspect ratios. | * Fixed anchoring of the main menu to improve the experience on widescreen aspect ratios. | ||
</div> | </div> | ||
|- | |- | ||
|03/04/2022 | | rowspan = "2"| 03/04/2022 | ||
|0.15.06 | | rowspan = "2"| 0.15.06 | ||
|'''Major Features'''<div class = "mw-collapsible mw-collapsed"> | |'''Major Features'''<div class = "mw-collapsible mw-collapsed"> | ||
* Noble families are now part of the game. They have different needs, higher requirements and more personal freedom, and can perform new set of noble professions! | * Noble families are now part of the game. They have different needs, higher requirements and more personal freedom, and can perform new set of noble professions! | ||
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* Significant amount of bugs have been hunted down and mercilessly fixed. | * Significant amount of bugs have been hunted down and mercilessly fixed. | ||
</div> | </div> | ||
| rowspan ="2" | | |||
'''Minor Features'''<div class = "mw-collapsible mw-collapsed"> | |- | ||
| '''Minor Features'''<div class = "mw-collapsible mw-collapsed"> | |||
* Noble families receive passive income once a year. This includes more luxurious resources and money. | * Noble families receive passive income once a year. This includes more luxurious resources and money. | ||
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* New "Show more" button in the tooltip when a villager is selected opens the population book with the selected person page. | * New "Show more" button in the tooltip when a villager is selected opens the population book with the selected person page. | ||
</div> | </div> | ||
|- | |- | ||
|03/11/2022 | |rowspan = "4" | 03/11/2022 | ||
|0.15.12 | |rowspan = "4" | 0.15.12 | ||
|'''Major Bugs Fixed'''<div class = "mw-collapsible mw-collapsed"> | |'''Major Bugs Fixed'''<div class = "mw-collapsible mw-collapsed"> | ||
* Fixed issue with clergy taxes not accounted correctly. | * Fixed issue with clergy taxes not accounted correctly. | ||
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* Fixed a bug that could occur after a persons death. | * Fixed a bug that could occur after a persons death. | ||
</div> | </div> | ||
|rowspan = "4"| | |||
'''Minor and/or Visual Bugs Fixed'''<div class = "mw-collapsible mw-collapsed"> | |- | ||
|'''Minor and/or Visual Bugs Fixed'''<div class = "mw-collapsible mw-collapsed"> | |||
* Fixed visual issue with the theatre stage in particular rotations. | * Fixed visual issue with the theatre stage in particular rotations. | ||
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* Fixed bug that was marking day 15 as the Sunday Service day. | * Fixed bug that was marking day 15 as the Sunday Service day. | ||
</div> | </div> | ||
|- | |||
'''Balance Changes'''<div class = "mw-collapsible mw-collapsed"> | |'''Balance Changes'''<div class = "mw-collapsible mw-collapsed"> | ||
* Added penalty on reputation for expelling peasant families. | * Added penalty on reputation for expelling peasant families. | ||
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* Cooking can no longer interrupt bar occupation or storefront occupation to further optimize economy and AI behavior. | * Cooking can no longer interrupt bar occupation or storefront occupation to further optimize economy and AI behavior. | ||
</div> | </div> | ||
|- | |||
'''Quality of Life Improvements'''<div class = "mw-collapsible mw-collapsed"> | |'''Quality of Life Improvements'''<div class = "mw-collapsible mw-collapsed"> | ||
* Grant tab of the warehouse book now shows how satisfied the clergy is with current donations. | * Grant tab of the warehouse book now shows how satisfied the clergy is with current donations. | ||
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* Added new loading screen key art. | * Added new loading screen key art. | ||
</div> | </div> | ||
|} | |} |
Revision as of 23:46, 6 April 2022
Lords and Villeins is currently in early access. This means there are constantly bugfixes, rebalancing, and major updates. This page is intended to keep track of all the patches and the known bugs and workarounds for each patch. The patch notes collected here are for public versions only (beta versions are not included) and are taken directly or summarized from the patch notes on Steam.
Note: This page was made during V0.15.12 so previous records of known bugs are not complete.
Date | Version | Patch Notes | Known Bugs |
---|---|---|---|
09/30/2021 | ? | Early Access Begins! | ? |
10/7/2021 | 0.7.35 | General Changes:
|
? |
Bugfixes:
| |||
10/29/2021 | 0.12.17 | Major Update | ? |
11/11/2021 | 0.12.20 | Quality of Life Improvements:
|
? |
Balancing:
| |||
Bugfixes:
| |||
03/04/2022 | 0.15.06 | Major Features
|
|
Minor Features
| |||
03/11/2022 | 0.15.12 | Major Bugs Fixed
|
|
Minor and/or Visual Bugs Fixed
| |||
Balance Changes
| |||
Quality of Life Improvements
|