Difference between revisions of "Patch Notes"

From Lords and Villeins Wiki
Jump to navigation Jump to search
 
(13 intermediate revisions by the same user not shown)
Line 2: Line 2:


<small>Note: This page was made during V0.15.12 so previous records of known bugs are not complete.</small>
<small>Note: This page was made during V0.15.12 so previous records of known bugs are not complete.</small>
{| class="wikitable"
{| class="wikitable sortable"
!Date
!Version
!Version
!Patch Notes
! style = "min-width = 50%" | Patch Notes
!Known Bugs
!Known Bugs
|-
|-
|
|rowspan = "4" | 03/11/2022
|
|rowspan = "4" | 0.15.12
|
|<div class = "mw-collapsible mw-collapsed"> '''Major Bugs Fixed:'''
<div class = "mw-collapsible-content>
* Fixed issue with clergy taxes not accounted correctly.
* Fixed bug with nobles that left map but did not unassign their work zone.
* Fixed a bug that caused money to be ignored in the value of donations to clergy.
* Fixed clergy planting trees in treespots that are meant to be removed.
* Fixed a bug with donating money (to any family) not working properly.
* Disabled priority screen on Graveyard, Library and Theatre (it was not intended to be there).
* Fixed a serialization issue with a theatre zone causing villagers to interrupt ongoing acting after reload.
* Fixed an AI reservation issue with Grape Mashing Tub.
* Fixed an AI bug with villagers not performing tasks after they join settlement or are enlisted to clergy, until the game was reloaded.
* Fixed a bug where visuals of the book would not show when villagers are studying reading and consecration.
* Fixed a bug with certain assets not generating heat (candles, torches and oil lamps).
* Added a prevention mechanism for scenario where two villager that are near fainting are trying to save each other in a loop.
* Fixed a bug causing markings of objects that are meant to be removed not being loaded.
* Fixed a bug in the world generator that could lead to black dots on the map.
* Fixed a bug that could lead to blocked buildings and unremovable blueprints on the map.
* Fixed a bug with purchasing from clergy that could occur when there was no bishop yet.
* Fixed a bug with cellar and brewery clearing barrels that are not meant to be cleared.
* Fixed a bug causing Rags not to be conusmed when filling paper mill.
* Fixed a bug where villagers store paper stacks in the same writing table while producing manuscripts.
* Fixed a bug when inn or tavern zone is removed while being assigned.
* Fixed a bug that could occur after a persons death. </div>
</div>
|rowspan = "4"| <dl>
  <dt> No Visitors Bug </dt>
  <dd> Caused by the "Unsafe Town" debuff lasting much much longer than intended. There is no workaround for this, but it does resolve itself after many many many many years. </dd>
  <dt> Frozen Villagers </dt>
  <dd> Fixed by saving and reloading game.
  <dt> No Storage For Bronze/Silver/Gold Rods </dt>
  <dd> No known work around available. </dd>
  <dt> Mushroom Not Being Collected By Foragers </dt>
  <dd> The Apothecary from the Clergy can plant mushrooms instead of relying on the foragers. </dd>
  <dt> Nobles Leaving Due to Clergy Reputation </dt>
  <dd> Temporary Fix: Reputation from nobles can be increased by granting them obscene amounts of stuff. </dd>
  <dt> Wool And Gem Ore Is Not Taxed </dt>
|-
|-
|
|<div class = "mw-collapsible mw-collapsed"> '''Minor and/or Visual Bugs Fixed:'''
|
<div class = "mw-collapsible-content>
|
 
* Fixed visual issue with the theatre stage in particular rotations.
* Removed Gem Ore from the consumption list of the Artist's Workshop and Steel Plates form the Tannery zone.
* Fixed an incorrect sprite orientation of the big fallen tree asset.
* Fixed a bug in the population book not displaying scroll bar in the zone ownership section.
* Fixed unintended behavior where any family would automatically cut down trees if assigned to a foraging zone. The foraging profession is now required.
* Fixed a bug that caused yields from fishing nets to be no longer randomized. It can now yield 1 - 4 fish per harvest.
* Fixed UI bug in the Marriage Request screen.
* Fixed bug that was marking day 15 as the Sunday Service day. </div>
</div>
|-
|-
|
|<div class = "mw-collapsible mw-collapsed"> '''Balancing:'''
|
<div class = "mw-collapsible-content>
|
 
* Added penalty on reputation for expelling peasant families.
* Royalty should now request more reasonable amounts for fruits in royal taxes.
* Pregnant mothers and primary caretakers awaiting adoption can no longer be enlisted to clergy.
* Added more access points to a fireplace structure. Fireplace now also generates more heat than a campfire.
* Increased time multiplier speed when all villagers are sleeping and made the night appear brighter.
* Increased priority of initiation of novices to make it more likely to happen.
* Added debuff for clergy that should prevent them from immediately selling off granted resources the next day.
* Changed recommended structures in Church from stone furniture to wooden furniture (better furniture is still allowed).
* Following the ruleset of animals, chicken bed is now also ignored by chickens if it is not placed within the zone they are assigned to (i.e. it must be in the farm).
* Added a demand for yarn for fishermen to maintain stock of yarn to repair their fishing nets.
* Slightly reduced building times of walls and roofs.
* Caravans are now more likely to bring resources that the settlement is not able to create.
* Improved the speed of masoners to produce stone slightly faster.
* Slightly increased starting paper and manuscripts.
* Rice Grain was excluded from the profitability system and is always regarded as profitable.
* Removed limitation on cooking personal for families with inn or tavern.
* Cooking can no longer interrupt bar occupation or storefront occupation to further optimize economy and AI behavior. </div>
</div>
|-
|<div class = "mw-collapsible mw-collapsed"> '''Quality of Life Improvements:'''
<div class = "mw-collapsible-content>
* Grant tab of the warehouse book now shows how satisfied the clergy is with current donations.
* Added Villa as a household dedicated for nobles.
* Added trashpile owner indicator in the tooltip of the trashpile inventory.
* Added error indicator in the sell tab of the warehouse book if a warehouse storefront is missing.
* Campfire and fireplace moved to the decorations category to be together with other light / heat sources.
* Increased the width of the resources scrollbar in the left section of the HUD.
* In tutorial added new quest to salvage clay rocks.
* Manuscripts category have been changed from Material to Commodity.
* Added new loading screen key art. </div>
</div>
|-
| rowspan = "2"| 03/04/2022
| rowspan = "2"| 0.15.06
 
|<div class = "mw-collapsible mw-collapsed"> '''Major Features:'''
<div class = "mw-collapsible-content>
* Noble families are now part of the game. They have different needs, higher requirements and more personal freedom, and can perform new set of noble professions!
* Noble families can now leave the settlement if the reputation with the player is minimal.
* The family book UI has been expanded with a new tab that separates noble and peasant families.
* New zone Tavern is a noble counterpart to the Inn zone. It serves better meals and attracts noble families.
* New noble professions and zones alchemists's workshop, jeweler's workshop, artist's workshop, theatre and mint have been implemented.
* New resources - gem ore and gems, gold rods, potions, statues, art, mead, paper, manuscripts, glass, honey and wax.
* New structures - various statues and workshops, beehives, homegrowing pots for herbalists, desks and more!
* Wall and table decorations - new objects that can be placed on walls and tables. Torches, candles, windows and more!
* New peasant zone glass mill that produces glass from sand and wood.
* Marriage proposals - player can propose marriage deals with other noble families.
* Noble families can leave if they are unhappy or have a bad relationship with the ruling family.
* Clergy is part of the game. - clergy is a unique family type, that shares all resources and maintains a singular reputation with the player family.
* Villagers can be enlisted to clergy as novices, initiated to become monks and assigned to clergy orders to perform labor.
* New zones Chapel and Church where bishop and minister hold Sunday Service each 7th and 14th day of a season.
* Furniture variation - players can press R to select from different cosmetic options when placing furniture. Several new types of furniture have also been added.
* New icons that better indicate what is being removed on a given location (replaces the red cross with specific indicators).
* Each zone can define a clergy tax for socage and fee-farm. It acts as regular tax, but instead to the ruler it is transferred to the clergy quarters during the tax payment day.
* New Clergy zones and professions - Apiary, Library, Scribery, Cemetery, Paper Mill and Apothecary.
* New zone Quarters for Clergy is prioritized for storage of clergy taxed resources and serves as a common household for clergymen.
* Villagers can learn Skills. Skills give villagers access to new tasks and have specific ways of obtaining them in game.
* Ability to select different map sizes and major performance optimization to support them.
* Vegetation now spreads automatically over time, i.e. trees, grass and flowers duplicate in a surrounding area to a given limit of density, depending on the terrain type.
* Major rebalancing of prices, production times and recipe resource costs and yields.
* Added support to directly purchase goods from all families, including peasants, caravans, nobles or clergy.
* Updated world generation to generate all types of mountains, including gold ore, silver ore and bronze ore.
* Villagers will no longer produce goods when their production is not profitable. Players are notified about this and the information is also displayed in the price list UI screen.
* Redesigned majority of UI elements with improved textures, icons and effects. We will be focusing on more options on fonts in the future.
* Significant amount of bugs have been hunted down and mercilessly fixed. </div>
</div>
| rowspan ="2" |
|-
|<div class = "mw-collapsible mw-collapsed"> '''Minor Features:'''
<div class = "mw-collapsible-content>
 
* Noble families receive passive income once a year. This includes more luxurious resources and money.
* Noble families will spend free time observing art, watching theatre or visiting the tavern.
* Villagers are now sensitive to their status. If other families of the same social class are more wealthy, it will reduce their relationship with the player family.
* New chapters "Clergy", "Abilities" have been added to the tutorial book. Other chapters have been expanded with new pages.
* Tavern and Inn can now consume Mead Barrel to serve Mead Glass in the Bar.
* All villagers can now cut down trees or harvest rocks and receive the yields from it (wood, stone or clay).
* Foragers can now collect clay rocks from the forest as a prioritized resource.
* Steel rods have been moved from Smelters to Blacksmiths. Smelters now produce ingots only.
* Ability to hide blueprints with a toggle in the bottom right section of the HUD.
* Villagers can salvage equipment that they no longer want to wear. This can yield resources like Rags from Clothes. Villagers automatically donate Rags to clergy.
* Ability to expel whole family from the map. Can only be done with peasants.
* Clergy tax was incorporated in the accounting report screen.
* Improvement on caravans to guarantee more usable goods in the supply.
* Created save files are compressed to reduce file size by over 80%.
* Different terrain types and floor structures affect movement speed of villagers
* Soil degradation system has been redesigned to improve the behavior of the system.
* Markets are now closed on Sunday as the settlement is meant to participate in the Sunday Service.
* Noble families reduce reputation with the ruler on daily basis as long as one of their family members does not have reading or writing.
* More zones and structures have been made available for public use. For example, all villagers can now access fireplaces in the warehouse to warm up.
* New "Show more" button in the tooltip when a villager is selected opens the population book with the selected person page. </div>
</div>
|-
|-
| rowspan = "3" | 11/11/2021
| rowspan = "3" | 0.12.20
|<div class = "mw-collapsible mw-collapsed"> '''Quality of Life Improvements:  '''
<div class = "mw-collapsible-content>
* The Innkeeper family is now capable of burying visiting family members and caravans.
* Meat hooks are now prioritized more unless it is too far away.
* Added information in the tooltip if a structure is walkable.
* Visuals of children now appear smaller relative to adults.
* Overhauled pricing animals and animal corpses. Distance to the butcher now has the highest impact on which family gets to sell first.
* Added debuff that blocks family from selling the donated resources on the market for several days.
* Increased notification timer to reduce the notification spam.
* Many structures automatically remove trees and rocks on their access points.
* Marketplace zones now recommend building fireplaces so arriving caravans can heat up during winter more easily.
* Reduced volume of main menu music and night ambient sound.
* Improved the UI settings screen.
* Optimization of the financing book UI, reducing FPS drops when operating with the UI.
* Added a new Caravans page in the financing book, which lets the ruling family purchase from caravans.
* Updated the market listings allowing players to set price points for caravans to make them interested in purchasing.
* Added option to toggle not locking mouse cursor in borderless windowed modes.
* Trees no longer grow during winter, but they can still be planted in winter.
* Placing a roof now removes the trees under the roof.
* Wild animals will no longer attack owned animals unless they are desperate.
* Fireplaces in the marketplace, warehouse, caravan marketplace and the inn can now also be used by everyone to warm up.
* Temporarily disabled hunger for caravan animals to prevent them starving until we add an option to feed them. </div>
</div>
| rowspan = "3" |?
|-
|<div class = "mw-collapsible mw-collapsed"> '''Balancing:'''
<div class = "mw-collapsible-content>
* Reduced amount of meals arriving families have due to the addition of the inn.
* Updated how professions of new families are generated to introduce bad luck protection.
* Caravans appear more often but with fewer goods. This should make purchasing animals also faster.
* Reduced yields of hops on a trellis.
* Increased range of a hideout. Villagers are now more likely to hunt from within the hideout as opposed to roaming freely in the wild.
* Updated base prices for animals.
* Increased price of a meal at the inn to make inkeepers more profitable.
* Reduced the hunting targets for hunters to reduce waste.
* Updated relationship system
* villagers should go on dates more often and progress their relationships faster. This should also increase the likelihood of marriage requests.
* Balanced the food consumption of animals and increased the inventory size of a feeder. </div>
</div>
|-
|<div class = "mw-collapsible mw-collapsed"> '''Bugfixes:'''
<div class = "mw-collapsible-content>
 
* Fixed bug causing NPC to leave hideout immediately after finding a target.
* Fixed bug that villagers are not paying for beer or meals at the inn.
* Fixed issues with loading save files from an older version.
* Fixed bug that deleted original save files when saving failed.
* Fixed bug causing equipment not to be removed from the villager when durability dropped to 0.
* Fixed several AI crashes when trying to bury a corpse under specific circumstances.
* Fixed several bugs causing some games to fail to save.
* Fixed bug that displayed Hyperthermia death notification displayed instead of Hypothermia.
* Fixed issue of two villagers colliding on storing gold in the same chest, resulting in gold being thrown on the ground.
* Fixed issue with families in the king screen being generated with 0 family members.
* Fixed issue incorrectly adding a large amount of favor points.
* Fixed issue with a pet wandering off far away and then coming back.
* Fixed issue which did not generate demand for a brewery and prevented beer production.
* Fixed Issues with settings being saved incorrectly.
* Fixed issue with flailing spots going invisible and not finishing flailing if the priority for grains is set to 0.
* Fixed causing the AM/PM indicator to be displaying incorrectly.
* Fixed issue that caused couples to have sex and children less often than they should.
* Fixed issues with the temperature model and improved the colors of the temperature overlay to be more accurate.
* Fixed issue with pet owners repeatedly leashing their pets.
* Fixed crash when removing knackery with corpses from a zone.
* Fixed anchoring of the main menu to improve the experience on widescreen aspect ratios. </div>
</div>
|-
| rowspan = "2" | 10/7/2021
| rowspan = "2" | 0.7.35
|<div class = "mw-collapsible mw-collapsed"> '''General Changes:'''
<div class = "mw-collapsible-content>
* Improved balancing of prices and costs of resources particularly around wood and firewood
* Improved balancing of useful new families arriving to the settlement
* Increased capacity for villagers to carry resources, to optimize storefront management
* Added notification "Insufficient Storage" when families drop too many trash piles to help players guide them to build storage structures
* Added "X x Y" indicator in the tooltip when placing walls and floors in rectangle shape
* Reduced probability of pregnancy from 10% to 5% to decrease the speed of growth
* Changed gold to silver to copper ratios from 1 : 10 : 10 to 1 : 100 : 100
* Added shortcut in the zone context menu to display the family market presence of the assigned family
* Added option to rotate doors
* Added Frequent Music option in the settings which makes music play more often.
* Improved font sizes in various places
* Added option to allow numbers in ruler's name
* Character creation screen remembers last settings
* Updated Inaccessible Structure notification to have buttons for source and target
* Added ability to rename villagers and families
* Added two new quests introducing the zone overlay and the warehouse zone
* Production Structures now list recipes - this gives idea what they are used for and which and how many resources are consumed
* Storage structures list which resources they can store
* Updated yields of firewood, reduced cost of wood and wood planks, and updated cost of wooden walls
* Updated Credits </div>
</div>
| rowspan = "2" | ?
|-
|<div class = "mw-collapsible mw-collapsed"> '''Bugfixes:'''
<div class = "mw-collapsible-content>
 
* Fixed starving issues with the newborn child if they were born early after new family arrival
* Fixed bug where rich families were not cooking good meals
* Fixed tutorial bug which prevented highlighting elements in the quick build menu
* Fixed bug in the butchery zone which causes AI to be inefficient when processing meat
* Fixed bug where access to trash piles was unintentionally blocked by trees
* Fixed issues and typos in Czech localization
* Fixed possible bug with flailing barley, rye and other resources
* Fixed bug where tailors were not producing capes and robes
* Fixed bug where brewers were not using hops
* Fixed zooming camera with keyboard bug
* Fixed bug which caused camera movement </div>
</div>
|-
|-
| rowspan = "2" | 10/7/2021
| rowspan = "2" | 0.7.35
|<div class = "mw-collapsible mw-collapsed"> '''General Changes:'''
<div class = "mw-collapsible-content>
* Improved balancing of prices and costs of resources particularly around wood and firewood
* Improved balancing of useful new families arriving to the settlement
* Increased capacity for villagers to carry resources, to optimize storefront management
* Added notification "Insufficient Storage" when families drop too many trash piles to help players guide them to build storage structures
* Added "X x Y" indicator in the tooltip when placing walls and floors in rectangle shape
* Reduced probability of pregnancy from 10% to 5% to decrease the speed of growth
* Changed gold to silver to copper ratios from 1 : 10 : 10 to 1 : 100 : 100
* Added shortcut in the zone context menu to display the family market presence of the assigned family
* Added option to rotate doors
* Added Frequent Music option in the settings which makes music play more often.
* Improved font sizes in various places
* Added option to allow numbers in ruler's name
* Character creation screen remembers last settings
* Updated Inaccessible Structure notification to have buttons for source and target
* Added ability to rename villagers and families
* Added two new quests introducing the zone overlay and the warehouse zone
* Production Structures now list recipes - this gives idea what they are used for and which and how many resources are consumed
* Storage structures list which resources they can store
* Updated yields of firewood, reduced cost of wood and wood planks, and updated cost of wooden walls
* Updated Credits </div>
</div>
| rowspan = "2" | ?
|-
|<div class = "mw-collapsible mw-collapsed"> '''Bugfixes:'''
<div class = "mw-collapsible-content>
 
* Fixed starving issues with the newborn child if they were born early after new family arrival
* Fixed bug where rich families were not cooking good meals
* Fixed tutorial bug which prevented highlighting elements in the quick build menu
* Fixed bug in the butchery zone which causes AI to be inefficient when processing meat
* Fixed bug where access to trash piles was unintentionally blocked by trees
* Fixed issues and typos in Czech localization
* Fixed possible bug with flailing barley, rye and other resources
* Fixed bug where tailors were not producing capes and robes
* Fixed bug where brewers were not using hops
* Fixed zooming camera with keyboard bug
* Fixed bug which caused camera movement </div>
</div>
|-
|-
|10/29/2021
|0.12.17
|'''Major Update'''
|?
|-
|09/30/2021
|?
|'''Early Access Begins!'''
|?
|}
|}

Latest revision as of 01:38, 7 April 2022

Lords and Villeins is currently in early access. This means there are constantly bugfixes, rebalancing, and major updates. This page is intended to keep track of all the patches and the known bugs and workarounds for each patch. The patch notes collected here are for public versions only (beta versions are not included) and are taken directly or summarized from the patch notes on Steam.

Note: This page was made during V0.15.12 so previous records of known bugs are not complete.

Date Version Patch Notes Known Bugs
03/11/2022 0.15.12
Major Bugs Fixed:
  • Fixed issue with clergy taxes not accounted correctly.
  • Fixed bug with nobles that left map but did not unassign their work zone.
  • Fixed a bug that caused money to be ignored in the value of donations to clergy.
  • Fixed clergy planting trees in treespots that are meant to be removed.
  • Fixed a bug with donating money (to any family) not working properly.
  • Disabled priority screen on Graveyard, Library and Theatre (it was not intended to be there).
  • Fixed a serialization issue with a theatre zone causing villagers to interrupt ongoing acting after reload.
  • Fixed an AI reservation issue with Grape Mashing Tub.
  • Fixed an AI bug with villagers not performing tasks after they join settlement or are enlisted to clergy, until the game was reloaded.
  • Fixed a bug where visuals of the book would not show when villagers are studying reading and consecration.
  • Fixed a bug with certain assets not generating heat (candles, torches and oil lamps).
  • Added a prevention mechanism for scenario where two villager that are near fainting are trying to save each other in a loop.
  • Fixed a bug causing markings of objects that are meant to be removed not being loaded.
  • Fixed a bug in the world generator that could lead to black dots on the map.
  • Fixed a bug that could lead to blocked buildings and unremovable blueprints on the map.
  • Fixed a bug with purchasing from clergy that could occur when there was no bishop yet.
  • Fixed a bug with cellar and brewery clearing barrels that are not meant to be cleared.
  • Fixed a bug causing Rags not to be conusmed when filling paper mill.
  • Fixed a bug where villagers store paper stacks in the same writing table while producing manuscripts.
  • Fixed a bug when inn or tavern zone is removed while being assigned.
  • Fixed a bug that could occur after a persons death.
No Visitors Bug
Caused by the "Unsafe Town" debuff lasting much much longer than intended. There is no workaround for this, but it does resolve itself after many many many many years.
Frozen Villagers
Fixed by saving and reloading game.
No Storage For Bronze/Silver/Gold Rods
No known work around available.
Mushroom Not Being Collected By Foragers
The Apothecary from the Clergy can plant mushrooms instead of relying on the foragers.
Nobles Leaving Due to Clergy Reputation
Temporary Fix: Reputation from nobles can be increased by granting them obscene amounts of stuff.
Wool And Gem Ore Is Not Taxed
Minor and/or Visual Bugs Fixed:
  • Fixed visual issue with the theatre stage in particular rotations.
  • Removed Gem Ore from the consumption list of the Artist's Workshop and Steel Plates form the Tannery zone.
  • Fixed an incorrect sprite orientation of the big fallen tree asset.
  • Fixed a bug in the population book not displaying scroll bar in the zone ownership section.
  • Fixed unintended behavior where any family would automatically cut down trees if assigned to a foraging zone. The foraging profession is now required.
  • Fixed a bug that caused yields from fishing nets to be no longer randomized. It can now yield 1 - 4 fish per harvest.
  • Fixed UI bug in the Marriage Request screen.
  • Fixed bug that was marking day 15 as the Sunday Service day.
Balancing:
  • Added penalty on reputation for expelling peasant families.
  • Royalty should now request more reasonable amounts for fruits in royal taxes.
  • Pregnant mothers and primary caretakers awaiting adoption can no longer be enlisted to clergy.
  • Added more access points to a fireplace structure. Fireplace now also generates more heat than a campfire.
  • Increased time multiplier speed when all villagers are sleeping and made the night appear brighter.
  • Increased priority of initiation of novices to make it more likely to happen.
  • Added debuff for clergy that should prevent them from immediately selling off granted resources the next day.
  • Changed recommended structures in Church from stone furniture to wooden furniture (better furniture is still allowed).
  • Following the ruleset of animals, chicken bed is now also ignored by chickens if it is not placed within the zone they are assigned to (i.e. it must be in the farm).
  • Added a demand for yarn for fishermen to maintain stock of yarn to repair their fishing nets.
  • Slightly reduced building times of walls and roofs.
  • Caravans are now more likely to bring resources that the settlement is not able to create.
  • Improved the speed of masoners to produce stone slightly faster.
  • Slightly increased starting paper and manuscripts.
  • Rice Grain was excluded from the profitability system and is always regarded as profitable.
  • Removed limitation on cooking personal for families with inn or tavern.
  • Cooking can no longer interrupt bar occupation or storefront occupation to further optimize economy and AI behavior.
Quality of Life Improvements:
  • Grant tab of the warehouse book now shows how satisfied the clergy is with current donations.
  • Added Villa as a household dedicated for nobles.
  • Added trashpile owner indicator in the tooltip of the trashpile inventory.
  • Added error indicator in the sell tab of the warehouse book if a warehouse storefront is missing.
  • Campfire and fireplace moved to the decorations category to be together with other light / heat sources.
  • Increased the width of the resources scrollbar in the left section of the HUD.
  • In tutorial added new quest to salvage clay rocks.
  • Manuscripts category have been changed from Material to Commodity.
  • Added new loading screen key art.
03/04/2022 0.15.06
Major Features:
  • Noble families are now part of the game. They have different needs, higher requirements and more personal freedom, and can perform new set of noble professions!
  • Noble families can now leave the settlement if the reputation with the player is minimal.
  • The family book UI has been expanded with a new tab that separates noble and peasant families.
  • New zone Tavern is a noble counterpart to the Inn zone. It serves better meals and attracts noble families.
  • New noble professions and zones alchemists's workshop, jeweler's workshop, artist's workshop, theatre and mint have been implemented.
  • New resources - gem ore and gems, gold rods, potions, statues, art, mead, paper, manuscripts, glass, honey and wax.
  • New structures - various statues and workshops, beehives, homegrowing pots for herbalists, desks and more!
  • Wall and table decorations - new objects that can be placed on walls and tables. Torches, candles, windows and more!
  • New peasant zone glass mill that produces glass from sand and wood.
  • Marriage proposals - player can propose marriage deals with other noble families.
  • Noble families can leave if they are unhappy or have a bad relationship with the ruling family.
  • Clergy is part of the game. - clergy is a unique family type, that shares all resources and maintains a singular reputation with the player family.
  • Villagers can be enlisted to clergy as novices, initiated to become monks and assigned to clergy orders to perform labor.
  • New zones Chapel and Church where bishop and minister hold Sunday Service each 7th and 14th day of a season.
  • Furniture variation - players can press R to select from different cosmetic options when placing furniture. Several new types of furniture have also been added.
  • New icons that better indicate what is being removed on a given location (replaces the red cross with specific indicators).
  • Each zone can define a clergy tax for socage and fee-farm. It acts as regular tax, but instead to the ruler it is transferred to the clergy quarters during the tax payment day.
  • New Clergy zones and professions - Apiary, Library, Scribery, Cemetery, Paper Mill and Apothecary.
  • New zone Quarters for Clergy is prioritized for storage of clergy taxed resources and serves as a common household for clergymen.
  • Villagers can learn Skills. Skills give villagers access to new tasks and have specific ways of obtaining them in game.
  • Ability to select different map sizes and major performance optimization to support them.
  • Vegetation now spreads automatically over time, i.e. trees, grass and flowers duplicate in a surrounding area to a given limit of density, depending on the terrain type.
  • Major rebalancing of prices, production times and recipe resource costs and yields.
  • Added support to directly purchase goods from all families, including peasants, caravans, nobles or clergy.
  • Updated world generation to generate all types of mountains, including gold ore, silver ore and bronze ore.
  • Villagers will no longer produce goods when their production is not profitable. Players are notified about this and the information is also displayed in the price list UI screen.
  • Redesigned majority of UI elements with improved textures, icons and effects. We will be focusing on more options on fonts in the future.
  • Significant amount of bugs have been hunted down and mercilessly fixed.
Minor Features:
  • Noble families receive passive income once a year. This includes more luxurious resources and money.
  • Noble families will spend free time observing art, watching theatre or visiting the tavern.
  • Villagers are now sensitive to their status. If other families of the same social class are more wealthy, it will reduce their relationship with the player family.
  • New chapters "Clergy", "Abilities" have been added to the tutorial book. Other chapters have been expanded with new pages.
  • Tavern and Inn can now consume Mead Barrel to serve Mead Glass in the Bar.
  • All villagers can now cut down trees or harvest rocks and receive the yields from it (wood, stone or clay).
  • Foragers can now collect clay rocks from the forest as a prioritized resource.
  • Steel rods have been moved from Smelters to Blacksmiths. Smelters now produce ingots only.
  • Ability to hide blueprints with a toggle in the bottom right section of the HUD.
  • Villagers can salvage equipment that they no longer want to wear. This can yield resources like Rags from Clothes. Villagers automatically donate Rags to clergy.
  • Ability to expel whole family from the map. Can only be done with peasants.
  • Clergy tax was incorporated in the accounting report screen.
  • Improvement on caravans to guarantee more usable goods in the supply.
  • Created save files are compressed to reduce file size by over 80%.
  • Different terrain types and floor structures affect movement speed of villagers
  • Soil degradation system has been redesigned to improve the behavior of the system.
  • Markets are now closed on Sunday as the settlement is meant to participate in the Sunday Service.
  • Noble families reduce reputation with the ruler on daily basis as long as one of their family members does not have reading or writing.
  • More zones and structures have been made available for public use. For example, all villagers can now access fireplaces in the warehouse to warm up.
  • New "Show more" button in the tooltip when a villager is selected opens the population book with the selected person page.
11/11/2021 0.12.20
Quality of Life Improvements:
  • The Innkeeper family is now capable of burying visiting family members and caravans.
  • Meat hooks are now prioritized more unless it is too far away.
  • Added information in the tooltip if a structure is walkable.
  • Visuals of children now appear smaller relative to adults.
  • Overhauled pricing animals and animal corpses. Distance to the butcher now has the highest impact on which family gets to sell first.
  • Added debuff that blocks family from selling the donated resources on the market for several days.
  • Increased notification timer to reduce the notification spam.
  • Many structures automatically remove trees and rocks on their access points.
  • Marketplace zones now recommend building fireplaces so arriving caravans can heat up during winter more easily.
  • Reduced volume of main menu music and night ambient sound.
  • Improved the UI settings screen.
  • Optimization of the financing book UI, reducing FPS drops when operating with the UI.
  • Added a new Caravans page in the financing book, which lets the ruling family purchase from caravans.
  • Updated the market listings allowing players to set price points for caravans to make them interested in purchasing.
  • Added option to toggle not locking mouse cursor in borderless windowed modes.
  • Trees no longer grow during winter, but they can still be planted in winter.
  • Placing a roof now removes the trees under the roof.
  • Wild animals will no longer attack owned animals unless they are desperate.
  • Fireplaces in the marketplace, warehouse, caravan marketplace and the inn can now also be used by everyone to warm up.
  • Temporarily disabled hunger for caravan animals to prevent them starving until we add an option to feed them.
?
Balancing:
  • Reduced amount of meals arriving families have due to the addition of the inn.
  • Updated how professions of new families are generated to introduce bad luck protection.
  • Caravans appear more often but with fewer goods. This should make purchasing animals also faster.
  • Reduced yields of hops on a trellis.
  • Increased range of a hideout. Villagers are now more likely to hunt from within the hideout as opposed to roaming freely in the wild.
  • Updated base prices for animals.
  • Increased price of a meal at the inn to make inkeepers more profitable.
  • Reduced the hunting targets for hunters to reduce waste.
  • Updated relationship system
  • villagers should go on dates more often and progress their relationships faster. This should also increase the likelihood of marriage requests.
  • Balanced the food consumption of animals and increased the inventory size of a feeder.
Bugfixes:
  • Fixed bug causing NPC to leave hideout immediately after finding a target.
  • Fixed bug that villagers are not paying for beer or meals at the inn.
  • Fixed issues with loading save files from an older version.
  • Fixed bug that deleted original save files when saving failed.
  • Fixed bug causing equipment not to be removed from the villager when durability dropped to 0.
  • Fixed several AI crashes when trying to bury a corpse under specific circumstances.
  • Fixed several bugs causing some games to fail to save.
  • Fixed bug that displayed Hyperthermia death notification displayed instead of Hypothermia.
  • Fixed issue of two villagers colliding on storing gold in the same chest, resulting in gold being thrown on the ground.
  • Fixed issue with families in the king screen being generated with 0 family members.
  • Fixed issue incorrectly adding a large amount of favor points.
  • Fixed issue with a pet wandering off far away and then coming back.
  • Fixed issue which did not generate demand for a brewery and prevented beer production.
  • Fixed Issues with settings being saved incorrectly.
  • Fixed issue with flailing spots going invisible and not finishing flailing if the priority for grains is set to 0.
  • Fixed causing the AM/PM indicator to be displaying incorrectly.
  • Fixed issue that caused couples to have sex and children less often than they should.
  • Fixed issues with the temperature model and improved the colors of the temperature overlay to be more accurate.
  • Fixed issue with pet owners repeatedly leashing their pets.
  • Fixed crash when removing knackery with corpses from a zone.
  • Fixed anchoring of the main menu to improve the experience on widescreen aspect ratios.
10/7/2021 0.7.35
General Changes:
  • Improved balancing of prices and costs of resources particularly around wood and firewood
  • Improved balancing of useful new families arriving to the settlement
  • Increased capacity for villagers to carry resources, to optimize storefront management
  • Added notification "Insufficient Storage" when families drop too many trash piles to help players guide them to build storage structures
  • Added "X x Y" indicator in the tooltip when placing walls and floors in rectangle shape
  • Reduced probability of pregnancy from 10% to 5% to decrease the speed of growth
  • Changed gold to silver to copper ratios from 1 : 10 : 10 to 1 : 100 : 100
  • Added shortcut in the zone context menu to display the family market presence of the assigned family
  • Added option to rotate doors
  • Added Frequent Music option in the settings which makes music play more often.
  • Improved font sizes in various places
  • Added option to allow numbers in ruler's name
  • Character creation screen remembers last settings
  • Updated Inaccessible Structure notification to have buttons for source and target
  • Added ability to rename villagers and families
  • Added two new quests introducing the zone overlay and the warehouse zone
  • Production Structures now list recipes - this gives idea what they are used for and which and how many resources are consumed
  • Storage structures list which resources they can store
  • Updated yields of firewood, reduced cost of wood and wood planks, and updated cost of wooden walls
  • Updated Credits
?
Bugfixes:
  • Fixed starving issues with the newborn child if they were born early after new family arrival
  • Fixed bug where rich families were not cooking good meals
  • Fixed tutorial bug which prevented highlighting elements in the quick build menu
  • Fixed bug in the butchery zone which causes AI to be inefficient when processing meat
  • Fixed bug where access to trash piles was unintentionally blocked by trees
  • Fixed issues and typos in Czech localization
  • Fixed possible bug with flailing barley, rye and other resources
  • Fixed bug where tailors were not producing capes and robes
  • Fixed bug where brewers were not using hops
  • Fixed zooming camera with keyboard bug
  • Fixed bug which caused camera movement
10/7/2021 0.7.35
General Changes:
  • Improved balancing of prices and costs of resources particularly around wood and firewood
  • Improved balancing of useful new families arriving to the settlement
  • Increased capacity for villagers to carry resources, to optimize storefront management
  • Added notification "Insufficient Storage" when families drop too many trash piles to help players guide them to build storage structures
  • Added "X x Y" indicator in the tooltip when placing walls and floors in rectangle shape
  • Reduced probability of pregnancy from 10% to 5% to decrease the speed of growth
  • Changed gold to silver to copper ratios from 1 : 10 : 10 to 1 : 100 : 100
  • Added shortcut in the zone context menu to display the family market presence of the assigned family
  • Added option to rotate doors
  • Added Frequent Music option in the settings which makes music play more often.
  • Improved font sizes in various places
  • Added option to allow numbers in ruler's name
  • Character creation screen remembers last settings
  • Updated Inaccessible Structure notification to have buttons for source and target
  • Added ability to rename villagers and families
  • Added two new quests introducing the zone overlay and the warehouse zone
  • Production Structures now list recipes - this gives idea what they are used for and which and how many resources are consumed
  • Storage structures list which resources they can store
  • Updated yields of firewood, reduced cost of wood and wood planks, and updated cost of wooden walls
  • Updated Credits
?
Bugfixes:
  • Fixed starving issues with the newborn child if they were born early after new family arrival
  • Fixed bug where rich families were not cooking good meals
  • Fixed tutorial bug which prevented highlighting elements in the quick build menu
  • Fixed bug in the butchery zone which causes AI to be inefficient when processing meat
  • Fixed bug where access to trash piles was unintentionally blocked by trees
  • Fixed issues and typos in Czech localization
  • Fixed possible bug with flailing barley, rye and other resources
  • Fixed bug where tailors were not producing capes and robes
  • Fixed bug where brewers were not using hops
  • Fixed zooming camera with keyboard bug
  • Fixed bug which caused camera movement
10/29/2021 0.12.17 Major Update ?
09/30/2021 ? Early Access Begins! ?