Clergy
Clergy are peasants in your settlement who have been enlisted by you or have joined of their own will. A peasant can be enlisted to the clergy if they are an adult. They can be enlisted through the family book by selecting the individual peasant and choosing "Enlist to Clergy" found on the bottom right page.
A new member of the clergy is considered a [Novice]. A novice is able to build, cook, and handle the store if they have a storefront in their zone. (Clergy will not use the storefronts in the marketplace). To become promoted from novice, each novice must learn reading, writing, and consecration. Reading and Consecration require access to a manuscript and a chair or bench. Writing requires 4 paper stack and a writing desk (chair is not needed). After these three skills have been acquired, a novice will be initiated on the day of Sunday Service. The first clergy member will be initiated by the ruling family and will become the bishop. Subsequent initiations will take be done by the bishop or minister after Sunday Service.
A speaking table in the church/chapel zone is required to trigger the Sunday Service event and, by extension, initiation.
Needs
Clergy need food. They will cook and buy their own cooking ingredients, but the money for this must be supplied to them through taxes or donations of the ruling family or noble families.
Clergy need clothing. They will prefer robes over clothes, but will wear what is available.
Clergy reputation can be improved through providing enough seats in the church and chapel as well as donating to them.
Schedule
6:00 Wake Up
7:00 Stock and Handle Storefront
9:00 Novices start to learn reading, writing and consecration for the day.
11:00 Sunday Service starts
16:00 Store closes
19:00 Clergy will go to the inn for beer and mead if it is available