Starting Guide
This is a starting guide based on the common issues from other players. This is NOT a rulebook and whether or not this is followed is entirely optional. In addition, this guide is player made. It is not an official guide. Use at your own risk.
! Warning!: WIP. This guide is incomplete.
(*Written: version 15.10
Starting Families
Every game starts with 3 families (fishermen, farmers, and foragers), and your ruling family.
Starting with Fishermen
Fishermen will need to start with fishing rods or fishing nets. It is recommended to use fishing rods instead of nets at first because nets require yarn to repair. Yarn will require sheep and tailors to be produced, so until those two things are established in your settlement, fishing rods will be ideal.
*Priorities are not needed for fishermen. They only produce fish. It's not complicated
Starting with Farmers
Farmers will need farmland to start working. Farmland cannot be constructed on forest tiles (Shown as dark green. Usually has lots of trees.) To get around this, you can place dirt path on the forest tiles and that will allow farmland to be built on top.
Priorities:
Farmers have several pages of priorities.
- Products
- Grain and Rice grain: This refers to the farmer's priority for flailing. Flailing is required to produce grain (used by millers and brewers) and rice grain (used by any household as a source of grain to consume). The default for these will be set as 1. However, the priority for flailing is pretty low regardless of whether the priority is 1 or 10 (meaning farmers will plant and harvest everything before they consider flailing). If you want them to flail more, I would suggest decreasing their farmland area so they spend less time planting and have more time to flail.
- Cheese and Milk: These require milk to produce and satisfy the animal products for meals. Milk is produced by cows. Therefore, unless you have cows or do not mind buying milk from the caravan, you should change both of these from the default of 1 to 0.
- Apples and Pears: Be cautious. This priority refers to the harvesting of apples and pears from already present apple and pear trees. This will not change how your farmers plant trees.
- Animals
- Cattle: Cattle can be obtained by the caravan. The females will produce milk which can be used to satisfy the animal products needs of villagers or be made into milk and cheese. The males will not produce milk, but can be used by the butchers to produce meat and hide.
- Chicken: Chickens can be obtained by the caravan. The females will produce eggs which can be used to satisfy the animal products needs of villagers. Chickens (male and female) will not produce hide at the butchers, but will produce meat.
- Sheep: Sheep can be obtained by the caravan. They produce wool, which is used by the tailors to produce yarn (which can then be used to make silk and clothes). It's important to get sheep early in the game so you can start obtaining wool. Villagers will require a source of clothes production by at least the autumn of the second year (1401). Lack of sheep and wool will result in a lack of clothes that can easily lead to your villagers dying from hypothermia. Therefore, of all the animals, it is recommended that you allow at least some sheep when you start the game. (Personally, I prefer 5-10 sheep, but I'm also a little biased. I love my sheep.)
- Soil
All crops are set to 0 by default. If you want to plant anything, adjust this priority when you begin! Crop time, season, and harvest can be seen by the "?" button in next to each crop type.
- Trees
The default is set to 1 on apples and 0 on pears. If you want pears, you need to adjust this. To plant trees, you need to place the "plant trees" structure.
Starting with Foragers
Foragers will need a saw horse. The default priority is set to 1 wood, 6 planks. This is usually fine in the beginning, but when your first winter approaches, make sure your families have enough wood for firewood and adjust if needed.
Starting with your Ruling Family
When you start the game, your ruling family has everything. Your three starting families only have some money.