Foraging

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Product Production

Items Involved

Produced

Per Recipe

Cost Storage Makes (From)
Wood Tree - Ground Storage Firewood (Everyone)

Construction (Everyone)

Planks (Forager)

Plank Saw Horse 3 Plank 1 Wood Ground Storage Construction (Everyone)

Beer Barrel (Brewer)

Leather Shield (Leatherworker)

Sword/Warhammer/Spear(Blacksmith)

Bow/Crossbow (Bowmaker)

Pig Feeder (Optional) N/A - N/A Meat (Butcher)

Leather (Butcher)

Blueberries Barrel Rope Walk (Rope Mill)

Meals (Everyone)

Mushroom Chest/Shelves Magic Potion (Alchemist)

Transmutation Potion (Alchemist)

Meals (Everyone)

Trees Yields

Name 25% 50% 75% * 100% *
Oak 1 Wood 1 Wood 1 Wood 2 Rods 2 Wood 4 Rods
Maple 1 Wood 1 Wood 1 Wood 1 Rod 2 Wood 3 Rods
Poplar 1 Wood 1 Wood 1 Wood 2 Rods 2 Wood 4 Rods
Spruce 1 Wood 1 Wood 1 Wood 0 Rods 3 Wood 1 Rods
Birch 1 Wood 1 Wood 1 Wood 2 Rods 2 Wood 4 Rods
Apple 1 Wood 1 Wood 0 Wood 1 Rod 1 Wood 2 Rods
Pear 1 Wood 1 Wood 0 Wood 1 Rod 1 Wood 2 Rods

(*) Cutting this tree will leave a stump behind, when removed it will provide 1 Wood


All Trees have roughly the same growth but because soil quality is constantly updated and the wide range of growth between soil quality no 2 trees will grow at the same time.

Buildings

Name Cost Takes Yield Size Access
Tree N/A N/A N/A 1x1 Can be walked over
Sawhorse 2 Wood 1 Wood 3 Plank 2x1 2 Front & Back
Outdoor Feeder 4 Plank Animal Feed N/A 2x1 2 Front & Back
Ground Depository 1 Plank N/A N/A 1x1 Can be walked over
Ground Storage 2 Plank N/A N/A 1x1 Can be walked over
Chest 4 Plank N/A N/A 1x1 1 Tile, Front
Knackery 2 Plank N/A N/A 2x2 8 Tiles, All sides
Storefront 1 Plank N/A N/A 1x1 2 Tiles, Front & Back

Peasant Professions

Baking,Blacksmithing, Bow-making, Brewing, Butcher, Farming, Fishing, Hunting, Leatherworking, Mason, Milling, Mining, Rope-making, Tailor, Tanning, Smelting


Wiki Navigation
Peasant Professions BakersBlacksmithBow-makingBrewersButchersFarmersFishermenForagersHuntersLeatherworkersMasonsMillersMinersRope MakersTailorTannersSmelters
Noble Professions AlchemyArtists
Guides Economy GuideStarting Guide
Other BuildingsClergyTemperatureSalvagingZones