Difference between revisions of "Hunting"

From Lords and Villeins Wiki
Jump to navigation Jump to search
Line 1: Line 1:
Hunters are a peasant class family that focuses on hunting wildlife within their Hunting Zone.  All hunter buildings are completely optional and they will still hunt on foot, but the hideout gives them some protection against wild animals that attack after being harmed.  Hunters will also shoot animals outside their zone as long as they can be shot by the hunter while standing inside their zones.  Hunters will also passively gather fruit/acorns from trees in their zones.
There are a few ways of using the hunting family. You can give them a large zone early and hope that animals migrate into their area to be hunted.  You can constantly move their zone to where animals are. You can place a 1x1 wide border around youre entire map along the edge and hunters will patrol the area for newly spawned animals. Or you can recreate an animal trap by fencing in your entire map leaving only a small area for grass to spawn animals will naturally migrate to this area since it is the only place food will be available to them.  Ultimately the hunter class still needs some improvements and relying on your own stables for animal husbandry will give a larger more predictable return.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 31: Line 35:
|Hideout
|Hideout
|4 Planks
|4 Planks
|
|Carpenter
|N/A
|N/A
|N/A
|N/A
Line 39: Line 43:
|Forest Feeder
|Forest Feeder
|6 Plank
|6 Plank
|
|Carpenter
|Animal Feed
|Animal Feed
|N/A
|N/A
Line 47: Line 51:
|Trap
|Trap
|1 Steel Rod
|1 Steel Rod
|
|Anyone
|N/A
|N/A
|N/A
|N/A
Line 55: Line 59:
|Knackery
|Knackery
|2 Plank
|2 Plank
|
|Anyone
|Dead Animals
|Dead Animals
|N/A
|N/A
Line 64: Line 68:
|2 Plank  
|2 Plank  
1 Steel Rod
1 Steel Rod
|
|Anyone
|Weapons
|Weapons
|N/A
|N/A
|2x1
|2x1
|2 Tiles (Front & Back)
|2 Tiles (Front & Back)
|-
|Drawers
|4 Plank
|Anyone
|Clothes
|N/A
|1x1
|1 Tile (Front)
|-
|-
|Cabinet
|Cabinet
|4 Plank
|6 Plank
|
|Carpenters
|Clothes
|Clothes
|N/A
|N/A
Line 80: Line 92:
|Storefront
|Storefront
|1 Plank
|1 Plank
|
|Anyone
|N/A
|N/A
|N/A
|N/A
Line 86: Line 98:
|1 Tile (Front & Back)
|1 Tile (Front & Back)
|}
|}
All Buildings are optional, it is advised you place Knackery,  Weapon Rack, Drawers/Cabinet in the home zone.  Weapon Rack is completely optional since they will only store extra weapons for use later.


== Peasant Professions ==
== Peasant Professions ==
[[Baking]],[[Blacksmithing]], [[Bow-making]], [[Brewing]], [[Butcher]], [[Farming]], [[Fishing]], [[Foraging]], [[Leatherworking]], [[Mason]], [[Milling]], [[Mining]], [[Rope-making]], [[Tailor]], [[Tanning]], [[Smelting]]
[[Baking]],[[Blacksmithing]], [[Bow-making]], [[Brewing]], [[Butcher]], [[Farming]], [[Fishing]], [[Foraging]], [[Leatherworking]], [[Mason]], [[Milling]], [[Mining]], [[Rope-making]], [[Tailor]], [[Tanning]], [[Smelting]]

Revision as of 03:18, 18 July 2022

Hunters are a peasant class family that focuses on hunting wildlife within their Hunting Zone. All hunter buildings are completely optional and they will still hunt on foot, but the hideout gives them some protection against wild animals that attack after being harmed. Hunters will also shoot animals outside their zone as long as they can be shot by the hunter while standing inside their zones. Hunters will also passively gather fruit/acorns from trees in their zones.


There are a few ways of using the hunting family. You can give them a large zone early and hope that animals migrate into their area to be hunted. You can constantly move their zone to where animals are. You can place a 1x1 wide border around youre entire map along the edge and hunters will patrol the area for newly spawned animals. Or you can recreate an animal trap by fencing in your entire map leaving only a small area for grass to spawn animals will naturally migrate to this area since it is the only place food will be available to them. Ultimately the hunter class still needs some improvements and relying on your own stables for animal husbandry will give a larger more predictable return.

Product Production

Items Involved

Produced

Per Recipe

Cost Storage Makes (From)
Animals (Dead) Hideout (Optional)

Outdoor Feeder (Optional)

N/A - Knackery Meat (Butcher)

Buildings

Name Cost Built By Takes Yield Size Access
Hideout 4 Planks Carpenter N/A N/A 1x1 1 Tile (Back)
Forest Feeder 6 Plank Carpenter Animal Feed N/A 2x1 2 Tiles (Front & Back)
Trap 1 Steel Rod Anyone N/A N/A 1x1 Can walk over
Knackery 2 Plank Anyone Dead Animals N/A 2x2 8 Tiles (All Sides)
Weapon Rack 2 Plank

1 Steel Rod

Anyone Weapons N/A 2x1 2 Tiles (Front & Back)
Drawers 4 Plank Anyone Clothes N/A 1x1 1 Tile (Front)
Cabinet 6 Plank Carpenters Clothes N/A 1x1 1 Tile (Front)
Storefront 1 Plank Anyone N/A N/A 1x1 1 Tile (Front & Back)

All Buildings are optional, it is advised you place Knackery, Weapon Rack, Drawers/Cabinet in the home zone. Weapon Rack is completely optional since they will only store extra weapons for use later.

Peasant Professions

Baking,Blacksmithing, Bow-making, Brewing, Butcher, Farming, Fishing, Foraging, Leatherworking, Mason, Milling, Mining, Rope-making, Tailor, Tanning, Smelting