Foraging

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Revision as of 06:08, 6 June 2022 by Nowei (talk | contribs)
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Product Production

Items Involved

Produced

Per Recipe

Cost Storage Makes (From)
Wood Tree - Ground Storage Firewood (Everyone)

Construction (Everyone)

Planks (Forager)

Plank Saw Horse 3 Plank 1 Wood Ground Storage Construction (Everyone)

Beer Barrel (Brewer)

Leather Shield (Leatherworker)

Warhammer (Blacksmith)

Bow (Bowmaker)

Crossbow (Bowmaker)

Pig Feeder (Optional) N/A - N/A Meat (Butcher)
Blueberries
Mushroom

Trees Yields

Name 25% 50% 75% * 100% *
Oak 1 Wood 1 Wood 1 Wood 2 Rods 2 Wood 4 Rods
Maple 1 Wood 1 Wood 1 Wood 1 Rod 2 Wood 3 Rods
Poplar 1 Wood 1 Wood 1 Wood 2 Rods 2 Wood 4 Rods
Spruce 1 Wood 1 Wood 1 Wood 0 Rods 3 Wood 1 Rods
Birch 1 Wood 1 Wood 1 Wood 2 Rods 2 Wood 4 Rods
Apple 1 Wood 1 Wood 0 Wood 1 Rod 1 Wood 2 Rods
Pear 1 Wood 1 Wood 0 Wood 1 Rod 1 Wood 2 Rods

(*) Cutting this tree will leave a stump behind, when removed it will provide 1 Wood


All Trees have roughly the same growth but because soil quality is constantly updated and the wide range of growth between soil quality no 2 trees will grow at the same time.

Buildings

Name Cost Takes Yield Size Access
Tree n/a n/a n/a 1x1 Can walk over
Sawhorse 2 Wood 1 Wood 2 Plank 2x1 2 Front/Back
Feeder 4 Plank Animal Feed n/a 2x1 2 Front/Back
Ground Storage 1 Plank n/a n/a 1x1 Can walk over

Peasant Professions

Baking,Blacksmithing, Bow-making, Brewing, Butcher, Farming, Fishing, Hunting, Leatherworking, Mason, Milling, Mining, Rope-making, Tailor, Tanning, Smelting