Foraging
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Product | Production
Items Involved |
Produced
Per Recipe |
Cost | Storage | Makes (From) |
---|---|---|---|---|---|
Wood | Tree | - | Ground Storage | Firewood (Everyone)
Construction (Everyone) Planks (Forager) | |
Plank | Saw Horse | 3 Plank | 1 Wood | Ground Storage | Construction (Everyone)
Beer Barrel (Brewer) Leather Shield (Leatherworker) Warhammer (Blacksmith) Bow (Bowmaker) Crossbow (Bowmaker) |
Pig | Feeder (Optional) | N/A | - | N/A | Meat (Butcher) |
Blueberries | Barrel | ||||
Mushroom |
Trees Yields
Name | 25% | 50% | 75% * | 100% * |
---|---|---|---|---|
Oak | 1 Wood | 1 Wood | 1 Wood 2 Rods | 2 Wood 4 Rods |
Maple | 1 Wood | 1 Wood | 1 Wood 1 Rod | 2 Wood 3 Rods |
Poplar | 1 Wood | 1 Wood | 1 Wood 2 Rods | 2 Wood 4 Rods |
Spruce | 1 Wood | 1 Wood | 1 Wood 0 Rods | 3 Wood 1 Rods |
Birch | 1 Wood | 1 Wood | 1 Wood 2 Rods | 2 Wood 4 Rods |
Apple | 1 Wood | 1 Wood | 0 Wood 1 Rod | 1 Wood 2 Rods |
Pear | 1 Wood | 1 Wood | 0 Wood 1 Rod | 1 Wood 2 Rods |
(*) Cutting this tree will leave a stump behind, when removed it will provide 1 Wood
All Trees have roughly the same growth but because soil quality is constantly updated and the wide range of growth between soil quality no 2 trees will grow at the same time.
Buildings
Name | Cost | Takes | Yield | Size | Access |
---|---|---|---|---|---|
Tree | n/a | n/a | n/a | 1x1 | Can walk over |
Sawhorse | 2 Wood | 1 Wood | 2 Plank | 2x1 | 2 Front/Back |
Feeder | 4 Plank | Animal Feed | n/a | 2x1 | 2 Front/Back |
Ground Storage | 1 Plank | n/a | n/a | 1x1 | Can walk over |
Peasant Professions
Baking,Blacksmithing, Bow-making, Brewing, Butcher, Farming, Fishing, Hunting, Leatherworking, Mason, Milling, Mining, Rope-making, Tailor, Tanning, Smelting