Difference between revisions of "Rope-making"
Jump to navigation
Jump to search
m (Managed to mess up the placement of the navbox, woops.) |
m (Typo fixed) |
||
Line 1: | Line 1: | ||
Rope-makers are a peasant class family. They produce rope which is used primarily as an | Rope-makers are a peasant class family. They produce rope which is used primarily as an advanced construction material. Aside from Advanced Repair Kits their demand is quite low and is mainly an export family. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ |
Revision as of 13:23, 17 November 2022
Rope-makers are a peasant class family. They produce rope which is used primarily as an advanced construction material. Aside from Advanced Repair Kits their demand is quite low and is mainly an export family.
Product | Production
Items Involved |
Produced
Per Recipe |
Cost | Storage | Recipe For
(Used By) |
---|---|---|---|---|---|
Rope | Rope Walk | 1 | 5 Yarn | Ground Storage | Construction (Architect)
Construction (Carpenter) Advanced Repair Kits (Architect) |
Buildings
Name | Cost | Built By | Takes | Yield | Size | Access |
---|---|---|---|---|---|---|
Rope Walk | 8 Planks | Carpenter | 5 Yarn | 1 Rope | 1x5 | 1 Tile (Front) |
Chest | 4 Planks | Anyone | N/A | N/A | 1x1 | 1 Tile (Front) |
Ground Depository | 1 Plank | Anyone | N/A | N/A | 1x1 | 4 Tiles (All four sides, can be walked over) |
Ground Storage | 2 Planks | Carpenter | N/A | N/A | 1x1 | 4 Tiles (All four sides, can be walked over) |
Storefront | 1 Plank | Anyone | N/A | N/A | 1x1 | 1 Tile (Front & Back) |
Peasant Professions
Baking,Blacksmithing, Bow-making, Brewing, Butcher, Farming, Fishing, Foraging, Hunting, Leatherworking, Mason, Milling, Mining, Tailor, Tanning, Smelting
Wiki Navigation
| |
---|---|
Peasant Professions | Bakers • Blacksmith • Bow-making • Brewers • Butchers • Farmers • Fishermen • Foragers • Hunters • Leatherworkers • Masons • Millers • Miners • Rope Makers • Tailor • Tanners • Smelters |
Noble Professions | Alchemy • Artists |
Guides | Economy Guide • Starting Guide |
Other | Buildings • Clergy • Temperature • Salvaging • Zones |