Zones are a way of assigning an area to a particular family. By default, all zones belong to the ruling family. A family will not use the furniture in a zone unless it has been assigned to them. Most zones are for professions and a handful are only owned by the ruling family.
To can toggle to zone overlay from the various overlays option located in the bottom right of the screen. Using the [~/`] key will toggle the overlay at well. The tab key will display the overlay as long as the button is held down. While the overlay is active, you can select a zone to pull up a window which will provide you various options to change the details of a zone as well as a list of some furniture you might build in that particular zone.
Zone Menu Options
|Assign Family||Allows you to change ownership of a zone as well as adjust the tax method or amount.|
|Adjust Priority (Professional Only)||Allows you to adjust the ratio of what this zone will produce.|
|Open Warehouse Book||Allows you to open the corresponding family's "Grant Resources" page|
|Show Owner Family||Opens the Family Book page of the family who owns this zone.|
|Family Market Presence||Displays the market presence of the family who owns this zone. This will show what the family is looking to buy and/or sell.|
|Accounting Records (Professional Only)||The accounting records for the zone. Each page displays the amount of each resource consumed, produced, taxed, and currently available. For the accounting records of the the family as a whole, use the family book.|
|Show Zone Inventory||Shows what is currently in the zone as well as what resources are set aside for taxes.|
|Edit Zone||Edits the size of the zone. If the [ctrl] key is held down, you will be able to reduce the zone instead of expand.|
|Erase Zone||Erases the zone completely. Any items left in storage in the zone will belong to the ruling family and the previous owner will respond as if you seized the items.|
Ruling Family Zones
There are a handful of zones that the ruling family owns which cannot be assigned to another family.
The Manor is where the ruling family lives.
The Warehouse is where taxed products are stored. A storefront is needed here in order to sell goods.
The Marketplace is where storefronts are built for the general public to use. Only the family who do not have a storefront in their own zones will use the storefronts in the marketplace.
The Caravan Marketplace is where the caravan will sell and store their items.
The Public Area is an area for villeins to gather and make use of the furniture built there. At the moment, villeins can only use a fireplace, well, or a bench in the Public Area.
Peasant Zones can be assigned to any peasant family. However, only families with specific professions will be able to use the job-related furniture in the zone. In addition, families will only use the production furniture in a zone for their job. They will not use furniture in their home for their profession. However, families will use furniture in a professional zone for their daily needs. (Example: A bed in a baking zone will be used.)
|Inn||Any||Beer Barrel, Mead Barrel, Cooking Ingredients||Normal Meals, Beer, Mead|
|Tavern||Any||Wine Barrel, Mead Barrel, Cooking Ingredients||Good Meals, Excellent Meals, Wine, Mead|
|Farmland||Farming||Firewood||Vegetables, Grain, Fruit, Animal Products, Wool, Straw|
|Royal Forest||Foraging||-||Wood, Wood Plank, Wood Rod, Mushrooms, Blueberries, Pigs|
|Hunting Area||Hunting||Bows/Crossbows (Sparingly)
|Butchery||Butchering||Animals (Alive or Dead), Straw||Meat, Sausage, Hide|
|Leather Workshop||Leatherworking||Leather||Drawstring Boots, Highstring Boots, Front Laced Boots Leather shoes, Leather Armor, Heavy Leather Armor, Leather Shield|
|Bowyer's Workshop||Bowmaking||Yarn, Plank, Steel Rod||Bow, Crossbow|
|Tailor's Workshop||Tailoring||Wool||Yarn, Silk, Clothes, Cape, Robe, Fine Clothes|
|Brewery||Brewing||Firewood, Planks, Grain, Straw||Hops, Beer barrels|
|Mining Field||Mining||-||Stone, Limestone, Iron Ore, Copper Ore, Silver Ore, Gold Ore, Coal, Gem Ore|
|Masonry||Masoning||Stone, Limestone||Stone Block, Stone Tiles, Limestone Block, Limestone Tiles|
|Furnance||Smelting||Iron Ore, Copper Ore, Silver Ore, Gold Ore, Coal||Clay, Brick, Steel Ingot, Bronze Ingot, Silver Ingot, Gold Ingot|
|Forge||Blacksmithing||Steel Ingot, Plank||Steel Plate, Steel Rod Helmet, Plate Armor, Spear, Steel Greaves, Steel Shield, Sword, Tool, Warhammer|
Noble Zones are zones that can be assigned to any noble family.
|Jewelry Workshop||Jewelcrafting||Gem Ores, Silver Ingot, Gold Ingot, Bronze Ingot, Firewood||Gems, Bronze Rod, Silver Rod, Gold Rod, Bronze Jewelry,
Silver Jewelry, Gold Jewelry
|Mint||Coinmaking||Silver Ingot, Gold Ingot, Bronze Ingot, Firewood||Money|
|Alchemist's Workshop||Alchemy||Echinacea, Dandelion, Lavender, Mushroom, Stone||Health Potion, Stamina Potion, Magic Potion, Transmutation Potion, Philosopher's Stone|
|Artist's Workshop||Artists||Paper, Plank, Stone Block, Gold ingot, Silver Ingot, Bronze Ingot||Gold Statue, Silver Stature, Copper Stature, Stone Statue, Painting|
Clergy Zones are owned by all of the clergy and do not need to be assigned. In addition, they cannot be taxed. Similar to the peasant and noble zones which require certain professions to operate, the clergy zones also require monks to be assigned specific professions before they will produce anything in a zone. However, monks in the clergy can change their profession by adjusting the amount of monks allowed for each profession.
|Apothecary||Herbalist||-||Dandelion, Echinacea, Lavender, Mushroom|
|Paper Mill||Paper Maker||Rags||Paper Stacks|
In addition to the Clergy zones mentioned above, Clergy will also own several zones that do not produce anything.
The Quarters is where clergy will sleep and cook their meals.
The Library is where clergy will learn reading, writing, and consecration.
The Chapel is where Sunday Service will be held for nobles.
The Church is where Sunday Service will be held for peasants.
|Peasant Professions||Bakers • Blacksmith • Bow-making • Brewers • Butchers • Farmers • Fishermen • Foragers • Hunters • Leatherworkers • Masons • Millers • Miners • Rope Makers • Tailor • Tanners • Smelters|
|Noble Professions||Alchemy • Artists|
|Guides||Economy Guide • Starting Guide|
|Other||Buildings • Clergy • Temperature • Salvaging • Zones|