Difference between revisions of "Buildings"
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|Wooden Fence Gate | |Wooden Fence Gate |
Revision as of 11:26, 8 April 2022
Buildings are one of the few ways you can control your villeins. You can build something by first selecting one of the categories at the bottom left of the screen.
Controls (And Basic How-Tos)
The first step to placing any type of building is to select which one you want. The blueprint of the building will appear where you hover your mouse. If there is something in the way such as another blueprint, the hovering blueprint should show red. (Red blueprints are also shown for roofs that lack the support they need and for buildings that require placement on specific tile types).
When placing a building, the building will appear as a blueprint. This is indicated by the white tinted translucent version of the building. If there is a completed building in the way, the building will be marked for deconstruction, indicated by a small icon. If you have misplaced the blueprint, you can fix the mistake by holding down ctrl or using the "Cancel Plans to Build" button in the bottom left corner of the building selection page menu. (Note: Ctrl to cancel only works on blueprints and will not mark an already built structure for salvaging. That requires a different button). While the structure is a blueprint, the player can choose to cancel the building any time by selecting the blueprint and using the "Cancel Building" button on the bottom right. At the bottom right, there is an option to remove the blueprint overlay, but there is currently no hotkey to toggle the overlay.
When placing a blueprint, you can rotate the structure by using the Q and E keys to rotate 90 degrees, or the F key to rotate the building by 180 degrees. Additionally, the R key will cycle through different designs for a few select furniture.
Villagers will work on the blueprints by themselves. Teenagers are unable to build. To start building, villagers will first need to buy the necessary materials. Then, they will carry the materials to the blueprint to store it. Once a blueprint has materials stored in it, it will appear grey instead of white. From there, villagers will immediately proceed to start building the structure. Once a structure is built, it can be deconstructed by using the "Salvage Structure" button. The Salvage structure button for walls, furniture, production buildings, storage, and some select decorations are interchangeable. Roofs, Wall/Table Decorations, and Flooring will require their own salvage option respectively.
Related Pages: Salvaging
Types of Structures
Walls
Walls are used to build houses or other buildings. They can help contain heat from a fireplace or other heat source. Of the items available in the walls options, only doors can be walked over. Walls are also needed to provide support to roofs.
Name | Cost |
---|---|
Hay Wall | 4 Straw |
Cob Wall | 3 Wood Rod
1 Clay |
Wattle Wall | 1 Straw
4 Wood Rod |
Wooden Wall | 1 Plank
1 Wood |
Lime Wall | 2 Limestone Block |
Stone Wall | 2 Stone Block |
Brick Wall | 5 Brick |
Wattle Fence | 2 Wood Rod |
Wood Fence | 1 Wood |
Steel Fence | 1 Steel Rod |
Wooden Door | 3 Plank |
Heavy Wooden Door | 5 Plank |
Steel Door | 1 Steel Ingot |
Wooden Fence Gate | 1 Wood |
Steel Fence Gate | 2 Steel Rod |
Floors
Floors can all be walked over. Any type of road will provide a small movement boost to your villagers. Even free dirt paths.
Name | Cost |
---|---|
Oak Wood Floor | 1 Plank |
Birch Wood Floor | 1 Plank |
Maple Wood Floor | 1 Plank |
Poplar Wood Floor | 1 Plank |
Spruce Wood Floor | 1 Plank |
Stone Blocks Floor | 1 Stone Block |
Stone Tiles Floor | 1 Stone Tile |
Square Stone Floor | 1 Stone Tile |
Limestone Blocks Floor | 1 Limestone Block |
Limestone Tiles Floor | 1 Limestone Tile |
Square Limestone Floor | 1 Limestone Tile |
Stone Paving | 1 Stone |
Bridge | 1 Wood |
Dirt Path | -Nothing- |
Grass Field | -Nothing- |
Roofs
Roofs require support before they can be placed. Any wall will provide support up to 4 tiles in any direction (including diagonals). Therefore, there can be up to 8 tiles between two walls before a supporting wall needs to be added for roofing.
Roofs also help heat sources retain their heat and can be vital during the winter.
The hotkey to toggle roof overlay is alt. There are 3 types of roof overlays available: no roofs, roofs only above walls, and complete roofs.
Name | Cost |
---|---|
Thatched Roof | 1 Straw |
Plaited Roof | 1 Wood Rod |
Board Roof | 1 Plank |
Tiled Roof | 1 Brick |
Furniture
Furniture can be used by any lord or villein as long as it is in a zone they own.
Name | Cost |
---|---|
Wooden Chair | 3 Plank |
Good Wooden Chair | 4 Plank |
Upholstered Chair | 5 Plank
2 Silk |
Stone Chair | 2 Stone Block |
Wooden Bench | 5 Plank |
Stone Bench | 3 Stone Block |
Wooden Table | 6 Plank |
Good Wooden Table | 10 Plank |
Expensive Wooden Table | 12 Plank
4 Wood 1 Gold Nugget |
Stone Table | 4 Stone Block |
Stone Desk | 6 Stone Block |
Straw Bed | 2 Planks
4 Straw |
Straw Double Bed | 4 Plank
6 Straw |
Wooden Bed | 1 Wood
2 Plank |
Wooden Double Bed | 1 Wood
4 Plank |
Expensive Bed | 2 Wood
6 Plank 2 Silk |
Expensive Double Bed | 6 Wood
8 Plank 3 Silk |
Noble Bed | 1 Wood
6 Plank 4 Silk |
Noble Double Bed | 1 Wood
8 Plank 6 Silk |
Flower Pot | 1 Plank |
Candle | -Nothing- |
Lantern | 1 Wood
1 Steel Rod |
Fireplace | -Nothing- |
Jack-O-Lantern | 1 Pumpkin |
Production
Name | Cost | Profession Involved | Possible Inputs | Possible Outputs |
---|---|---|---|---|
Storage
Wiki Navigation
| |
---|---|
Peasant Professions | Bakers • Blacksmith • Bow-making • Brewers • Butchers • Farmers • Fishermen • Foragers • Hunters • Leatherworkers • Masons • Millers • Miners • Rope Makers • Tailor • Tanners • Smelters |
Noble Professions | Alchemy • Artists |
Guides | Economy Guide • Starting Guide |
Other | Buildings • Clergy • Temperature • Salvaging • Zones |