Farming

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Farmers are one of the three starting families and provide most of the food for the settlement. Farmers are able to cover Fruits, Vegetables, Grains, and Animal Products for the food categories.

Crops

Farmers are one of the few professions that can produce their own food. Farmer are capable of growing various crops depending on the season. Their efficiency is largely dependent on the soil quality of the area. Soil Quality is poor in areas with dense trees, where clay has been recently dug up, where sand has been recently dug up or pathed over, and where mountain tiles have recently been mined. Soil quality is rich in forest tiles and tiles near bodies of water. Soil quality regenerates by itself after rain or snow.

Crop Season Days to Grow Yield Weight Weight When Flailed Grain Yield When Flailed Weight Per Day Food Category Harvests Per Year
Apples.png
Apples
Mid-Summer - Early-Fall N/A 10-15 100 N/A N/A Fruit 4
Pear Mid-Fall - Late Winter N/A 10-15 100 N/A N/A Fruit 3
Wheat Summer, Autumn 5 1 2500 500 3 300 *Drink (Unprocessed)

Pastry (Unprocessed)

Barley Spring 7 1 2500 500 3 214.29 *Drink (Unprocessed)

Pastry (Unprocessed)

Oat Summer, Autumn 5 1 2500 500 2 200 *Drink (Unprocessed)

Pastry (Unprocessed)

Rye Summer, Autumn 6 1 2500 500 1 83.34
Rice Spring, Autumn 6 1 2500 160 5 133.34 Grain (Unflailed)
Corn Summer, Autumn 6 5 225 N/A N/A 187.5 Grain
Cabbage Summer, Autumn 5 3 250 N/A N/A 150 Vegetable
Potato Spring, Autumn 4 8 75 N/A N/A 150 Vegetable
Parsnip Spring, Autumn 4 6 100 N/A N/A 150 Vegetable
Carrot Spring, Summer 6 11 100 N/A N/A 183.34 Vegetable
Melon Summer 6 5 200 N/A N/A 166.67 Vegetable
Pumpkin Autumn 10 8 200 N/A N/A 160 Vegetable

*Drinks are not a category used for cooking.

Products

Product Production

Items Involved

Yield Cost Storage Makes (From)
Vegetables Farming Soil Varies - Barrel Meals (Everyone)
Corn Farming Soil 5 - Barrel

Silo

Meals (Everyone)
Grains Farming Soil 1 - Ground Storage Straw (Farmers)

Grain (Farmers)

Fruit Tree 10-15 - Barrel Meals (Everyone)
Butter Churn 1 1 Milk Shelves Meals (Everyone)
Cheese Cauldron 1 1 Milk

1 Firewood

Shelves Meals (Everyone)
Milk Animal:Cow 1 every 1.08 days - Shelves Meals (Everyone)

Butter (Farmer)

Cheese (Farmer)

Wool Animal: Sheep 1 every 2 days - Chest Yarn (Tailor)
Egg Animal: Chicken 1 every 1.25 Days - Shelves Meals (Everyone)
Straw Flailing Spot

[Farming Soil]

1 (Wheat/Barley/Rye)

2 (Oat)

Wheat/Barley/Oat/Rye Ground Storage Animal Feed (Butchers/ Forager/Hunter/Farmer)

Construction (Everyone)

Beer Barrel (Brewer)

Grain Flailing Spot

[Farming Soil]

1 (Rye)

2 (Oat)

3 (Wheat/Barley)

Wheat/Barley/Oat/Rye Silo Flour (Miller)

Fermented Wort (Brewer)

Sausage (Butcher)

Rice Grain Flailing Spot

[Farming Soil]

5 1 Rice Silo Meals (Everyone)
Dead Animals None N/A 1 Animal Knackery Meat (Butcher)

Structures

Structure Cost Built By Consumes Yields Size Access Points Notes
Farming Soil N/A N/A Vegetables, Fruits, and Grains 1x1 None Can Be walked Over
Flailing Spot 2 Planks Rye

Wheat

Barley

Oat

Rice

Varying Amounts of Straw and Grain

5 Rice Grain

1x1 4 Tiles, All Sides Can Be Walked Over
Churn 2 Planks Milk Butter 1x1 4 Tiles, All Sides
Chicken Bed 1 Plank 2 Straw N/A Eggs 1x1 4 Tiles, All Sides Can Be Walked Over
Feeder 4 Planks Straw, Cooking Ingredients N/A 2x1 4 Tiles, Front & Back 5 Animals Can Be Leashed Per Feeder
Tree N/A N/A Apples, Pears 1x1 None Can Be Walked Over
Silo 1 Clay N/A N/A 1x1 1 Tile, Front
Barrel 2 Planks N/A N/A 1x1 4 Tiles, All Sides
Ground Storage 1 Planks N/A N/A 1x1 4 Tiles, All Sides Can Be Walked Over
Shelves 4 Planks N/A N/A 1x1 1 Tile, Front
Knackery 2 Planks 2x2 8 Tiles, All Sides
Storefront 1 Planks
Cooking Table 6 Planks
Cauldron 1 Stone Milk Cheese 1x1 4 Tiles, All Sides
Chest 4 Planks N/A N/A 1x1 1 Tile, Front
Wiki Navigation
Peasant Professions BakersBlacksmithBow-makingBrewersButchersFarmersFishermenForagersHuntersLeatherworkersMasonsMillersMinersRope MakersTailorTannersSmelters
Noble Professions AlchemyArtists
Guides Economy GuideStarting Guide
Other BuildingsClergyTemperatureSalvagingZones