Tailor
Tailoring is a profession for peasants. They produce a variety of clothing for your town. The clothing that the tailor produces is vital for keeping your villagers warm throughout the winter and early spring. Tailors require wool from sheep raised by Farmers. They produce yarn that is used by the Fishing, Rope-Making, and Bow-Making professions. Additionally, their yarn is required to build the trellises that Brewers need for hops and the clergy need for grapes.
Teenagers in the tailoring profession are capable of making yarn and silk, but cannot work the tailoring workshop to craft the clothes.
Product | Production
Items Involved |
Produced
Per Recipe |
Cost | Storage | Recipe For
(Used By) |
---|---|---|---|---|---|
Yarn | Spinning Wheel | 6 | 1 Wool | Chest | Construction (Everyone)
Fishing Nets (Fishermen) Rope (Ropemaker) Bow (Bowmaker) Crossbow (Bowmaker) Clothes (Tailor) Robe (Tailor) Fine Clothes (Tailor) Cloak (Tailor) |
Silk | Loom | 1 | 3 Yarn | Chest | Construction (Everyone)
Clothes (Tailor) Robe (Tailor) Fine Clothes (Tailor) Cloak (Tailor) |
Clothes | Tailoring Workshop
[Spinning Wheel] [Loom] |
1 | 4 Yarn
2 Silk |
Cabinet | Equipment (Everyone) |
Fine Clothes | Tailoring Workshop
[Spinning Wheel] [Loom] |
1 | 6 Yarn
4 Silk |
Cabinet | Equipment (Nobles) |
Cloak | Tailoring Workshop
[Spinning Wheel] [Loom] |
1 | 2 Yarn
2 Silk |
Cabinet | Equipment (Everyone) |
Robe | Tailoring Workshop | 1 | 6 Yarn
3 Silk |
Cabinet | Equipment (Clergy) |
Buildings
Name | Cost | Built By | Takes | Yield | Size | Access |
---|---|---|---|---|---|---|
Loom | 6 Plank | 3 Yarn | 1 Silk | 1x1 | Front | |
Spinning Wheel | 4 Plank | 1 Wool | 8 Yarn | 1x1 | Front | |
Tailoring Workshop | 4 Plank | As Above | As Above | 2x1 | 2 Front |
Wiki Navigation
| |
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Peasant Professions | Bakers • Blacksmith • Bow-making • Brewers • Butchers • Farmers • Fishermen • Foragers • Hunters • Leatherworkers • Masons • Millers • Miners • Rope Makers • Tailor • Tanners • Smelters |
Noble Professions | Alchemy • Artists |
Guides | Economy Guide • Starting Guide |
Other | Buildings • Clergy • Temperature • Salvaging • Zones |