Peasants are your typical type of villagers. They will wear normal clothes and will cook and eat good, normal, and simple meals. Peasants can become upset at you if you seize their materials or their money. However, bad reputation with peasants currently does not result in any consequences. Upset peasants will not leave your settlement on their own. Peasants will enter your settlement through the inn. They do not require beauty or meal quality minimum like nobles do.
Peasants require meals of any quality and will not cook excellent meals unless they are in charge of the tavern.
Peasants require clothing. They prefer to have clothes, a cape, and shoes if they can afford it. They will not wear robes or fine clothes.
Peasants require Sunday Service attendance. They will attend the Sunday Service in the church, which is hosted by the minister on the 7th and 14th day of each season. This also requires adequate seating in the church. The number of people in your settlement can be found in the ruling family's page i the nobles tab of the family book.
6:00 Most villagers wake up (Unless they went to bed late). The first thing they usually do is grab a meal or start cooking.
7:00 Most stores start to open.
9:00 Peasants will start walking to the church if it is Sunday Service day.
11:00 Sunday Service starts if it is the 7th or 14th day.
13:00 (1pm) On Sundays, peasants will visit the graveyard.
16:00 (4pm) Stores close
19:00 (7pm) Peasants head to the inn to grab beer or mead if available.
20:00 (8pm) Peasants go to bed.
Peasants begin their life when their parents become pregnant or request for an adoption. The chance for a pregnancy is random after couple engage in nightly activities. (a double bed is required for this). After the pregnancy has been triggered, a new family member will be born in approximately half a season.
Peasants are born as teenagers. They appear smaller than adult and will not do labor intensive tasks such as building or clearing structures. Peasants will spend 2 years as a teenager before they turn into adults.
As adults, peasants become able to perform all tasks (if it's viable for their profession). Some adults will also start to date. At the end of every date, there is a small random chance that the couple will decide to marry. In such a case, the ruling family will be given a marriage request and a pop-up window showing who wants to marry into which family. The ruling family is then able to accept or decline the request. After a peasant marries into another family, they will learn their new profession. They can also have kids if a double bed is available to them. At the moment, families cannot split.
At the end of their life, peasants turn from adults into elderly. Old peasants will not become pregnant. They also have a chance of voluntarily joining the clergy which cannot be refused or stopped by the ruling family.
Upon death, peasants will be buried by their family into any available grave at the graveyard owned by the clergy. On Sundays, their family will visit the grave.
|Peasant Professions||Bakers • Blacksmith • Bow-making • Brewers • Butchers • Farmers • Fishermen • Foragers • Hunters • Leatherworkers • Masons • Millers • Miners • Rope Makers • Tailor • Tanners • Smelters|
|Noble Professions||Alchemy • Artists|
|Guides||Economy Guide • Starting Guide|
|Other||Buildings • Clergy • Temperature • Salvaging • Zones|