Difference between revisions of "Butcher"
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The butchers are a [[Peasants|peasant]] family that will turn various animals into meat and other byproducts. Butchers operate the Butchery [[Zones|zone]]. All of their products are taxable. They are one of the few families that can provide [[Cooking|food]] and only require either [[Foraging|foragers]], [[Hunting|hunters]], or [[Farming|farmers]] to operate. They can also care for their own animals if given a Royal Forest or Farming Zone. They are the sole providing family for the [[Tanning|tanner]] family. | The butchers are a [[Peasants|peasant]] family that will turn various animals into meat and other byproducts. Butchers operate the Butchery [[Zones|zone]]. All of their products are taxable. They are one of the few families that can provide [[Cooking|food]] and only require either [[Foraging|foragers]], [[Hunting|hunters]], or [[Farming|farmers]] to operate. They can also care for their own animals if given a Royal Forest or Farming Zone. They are the sole providing family for the [[Tanning|tanner]] family. | ||
Butchers will always prioritize buying/butchers dead animals before living livestock. | |||
== Products == | == Products == | ||
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|[[File:Meat.png|frameless]] Meat | |[[File:Meat.png|frameless]] Meat | ||
|Butcher's Table | |Butcher's Table | ||
|Varies (1- | |Varies (1-120) | ||
|1 Animal (Dead or Alive) | |1 Animal (Dead or Alive) | ||
| | | | ||
Line 50: | Line 53: | ||
!Meat | !Meat | ||
!Hide | !Hide | ||
!Weight of Feed Per Day | |||
!Butchering Age | !Butchering Age | ||
!Adult Age | !Adult Age | ||
!Max Age | !Max Age | ||
!By-Product | !By-Product | ||
!Years of Feed to Pass Potential Meat Gained | |||
|- | |- | ||
|Pig | |Pig | ||
|100 | |100 | ||
|4 | |4 | ||
|300 | |||
|1 | |1 | ||
|1 | |1 | ||
|5 | |5 | ||
|N/A | |N/A | ||
|2 years 40 days | |||
|- | |- | ||
|Chicken | |Chicken | ||
|1 | |1 | ||
|0 | |0 | ||
|150* | |||
|3 | |3 | ||
|.25 | |.25 | ||
|4 | |4 | ||
|1 Egg / 1 | |1 Egg / 1 Days+ | ||
|3 Days | |||
|- | |- | ||
|Cattle | |Cattle | ||
|110 | |110 | ||
| | |5 | ||
|300 | |||
|5 | |5 | ||
|.50 | |.50 | ||
|4 | |4 | ||
|1 Milk / | |1 Milk / .67 Days | ||
|2 years 56 days | |||
|- | |- | ||
|Sheep | |Sheep | ||
|50 | |50 | ||
|1 | |1 | ||
|150 | |||
|2.50 | |2.50 | ||
|.25 | |.25 | ||
|3 | |3 | ||
|1 Wool / 2 Days | |1 Wool / 2 Days | ||
|2 years 40 days | |||
|- | |- | ||
|Horse | |Horse | ||
|30 | |30 | ||
|1 | |1 | ||
|300 | |||
|6 | |6 | ||
|.50 | |.50 | ||
|7 | |7 | ||
| | |||
|48 days | |||
|- | |||
|Rabbit | |||
|3 | |||
|0 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
Line 98: | Line 123: | ||
|75 | |75 | ||
|1 | |1 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Boar | |||
|60 | |||
|1 | |||
| | |||
| | |||
| | | | ||
| | | | ||
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|40 | |40 | ||
|1 | |1 | ||
| | |||
| | |||
| | | | ||
| | | | ||
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|- | |- | ||
|Bear | |Bear | ||
|120 | |||
|2 | |||
| | | | ||
| | | | ||
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|- | |- | ||
|Cat | |Cat | ||
| | |20 | ||
|0 | |||
|100 | |||
| | | | ||
| | | | ||
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|Dog | |Dog | ||
|30 | |30 | ||
| | |0 | ||
|100 | |||
| | |||
| | | | ||
| | | | ||
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| | | | ||
|} | |} | ||
(*) Chickens will eat by pecking the ground if you don't assign/give them a feeder | |||
(+) Chickens also randomly lay eggs so they may take several days to lay 1 egg, not following the in-game data. | |||
== Buildings == | == Buildings == | ||
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|Carpenter | |Carpenter | ||
|1 Meat + 1 Grain > 4 Sausage | |1 Meat + 1 Grain > 4 Sausage | ||
|2 X 1 | |2 X 1 | ||
|2 tiles (Front) | |2 tiles (Front) |
Latest revision as of 16:55, 6 January 2023
The butchers are a peasant family that will turn various animals into meat and other byproducts. Butchers operate the Butchery zone. All of their products are taxable. They are one of the few families that can provide food and only require either foragers, hunters, or farmers to operate. They can also care for their own animals if given a Royal Forest or Farming Zone. They are the sole providing family for the tanner family.
Butchers will always prioritize buying/butchers dead animals before living livestock.
Products
Animals
Animal | Meat | Hide | Weight of Feed Per Day | Butchering Age | Adult Age | Max Age | By-Product | Years of Feed to Pass Potential Meat Gained |
---|---|---|---|---|---|---|---|---|
Pig | 100 | 4 | 300 | 1 | 1 | 5 | N/A | 2 years 40 days |
Chicken | 1 | 0 | 150* | 3 | .25 | 4 | 1 Egg / 1 Days+ | 3 Days |
Cattle | 110 | 5 | 300 | 5 | .50 | 4 | 1 Milk / .67 Days | 2 years 56 days |
Sheep | 50 | 1 | 150 | 2.50 | .25 | 3 | 1 Wool / 2 Days | 2 years 40 days |
Horse | 30 | 1 | 300 | 6 | .50 | 7 | 48 days | |
Rabbit | 3 | 0 | ||||||
Deer | 75 | 1 | ||||||
Boar | 60 | 1 | ||||||
Wolf | 40 | 1 | ||||||
Bear | 120 | 2 | ||||||
Cat | 20 | 0 | 100 | |||||
Dog | 30 | 0 | 100 |
(*) Chickens will eat by pecking the ground if you don't assign/give them a feeder
(+) Chickens also randomly lay eggs so they may take several days to lay 1 egg, not following the in-game data.
Buildings
Name | Cost | Built By | Recipes | Size | #Access Points |
---|---|---|---|---|---|
Butcher's Table | 4 Planks | Carpenter | 1 Meat + 1 Grain > 4 Sausage | 2 X 1 | 2 tiles (Front) |
Meat Hooks | 4 Planks | Anyone | None | 2 X 1 | 2 tiles (Front) |
Outdoor Feeder | 4 Planks | Anyone | None | 2 X 1 | 4 tiles (Front & Back) |
Small Shelves | 4 Planks | Anyone | None | 1 X 1 | 1 tile (Front) |
Shelves | 6 Planks | Carpenter | None | 1 X 1 | 1 tile (Front) |
Knackery | 2 Planks | Anyone | None | 2 X 2 | 8 tiles (All Sides) |
Storefront | 1 Plank | Anyone | None | 1x1 | 1 Tile (Front & Back) |
Silo | 1 Clay | Anyone | None | 1x1 | 1 Tile (Front) |
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