Difference between revisions of "Butcher"

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!Product
!Product
!<small>Production</small>
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<small>Items Involved</small>
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<small>Per Recipe</small>
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|8 tiles (All Sides)
|8 tiles (All Sides)
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== Peasant Professions ==
[[Baking]], [[Blacksmithing]], [[Bow-making]], [[Brewing]], [[Farming]], [[Fishing]], [[Foraging]], [[Hunting]], [[Leatherworking]], [[Mason]], [[Milling]], [[Mining]], [[Rope-making]], [[Tailor]], [[Tanning]], [[Smelting]]

Revision as of 02:12, 28 March 2022

The butchers are a peasant family that will turn various animals into meat and other byproducts. Butchers operate the Butchery zone. All of their products are taxable. They are one of the few families that can provide food and only require either foragers, hunters, or farmers to operate. They are the sole providing family for the tanner family.

Products

Product Structures Involved Produced

Per Recipe

Cost Storage (Max) Makes (Used By)
Meat.png Meat Butcher's Table Varies (5-110) 1 Animal (Dead or Alive) Meat Hooks (500)

Shelves (250)

Meals (Everyone)

Sausage (Butcher)

Sausage.png Sausage Butcher's Table 3 1 Meat Shelves (800)

Barrels

Meals (Everyone)
Hide.png Hide Butcher's Table Varies (0-2) 1 Animal (Dead or Alive) Chest (100) Leather (Tanner)

Buildings

Name Cost Recipes Size #Access Points
Butcher's Table 4 Planks 1 Meat > 3 Sausage

1 Chicken > 5 Meat

1 Sheep/Deer/Boar/Wolf/Pig > 50 Meat + 1 Hide

1 Cattle > 110 Meat + 2 Hide

2 X 1 2 tiles (Front)
Meat Hooks 4 Planks None 2 X 1 2 tiles (Front)
Feeder 4 Planks None 2 X 1 4 tiles (Front & Back)
Shelf 4 Planks None 1 X 1 1 tile (Front)
Knackery 2 Planks None 2 X 2 8 tiles (All Sides)
Wiki Navigation
Peasant Professions BakersBlacksmithBow-makingBrewersButchersFarmersFishermenForagersHuntersLeatherworkersMasonsMillersMinersRope MakersTailorTannersSmelters
Noble Professions AlchemyArtists
Guides Economy GuideStarting Guide
Other BuildingsClergyTemperatureSalvagingZones